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resbund.h
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/*
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******************************************************************************
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*
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* Copyright (C) 1996-2013, International Business Machines Corporation
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* and others. All Rights Reserved.
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*
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******************************************************************************
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*
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* File resbund.h
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*
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* CREATED BY
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* Richard Gillam
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*
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* Modification History:
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*
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* Date Name Description
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* 2/5/97 aliu Added scanForLocaleInFile. Added
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* constructor which attempts to read resource bundle
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* from a specific file, without searching other files.
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* 2/11/97 aliu Added UErrorCode return values to constructors. Fixed
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* infinite loops in scanForFile and scanForLocale.
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* Modified getRawResourceData to not delete storage
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* in localeData and resourceData which it doesn't own.
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* Added Mac compatibility #ifdefs for tellp() and
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* ios::nocreate.
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* 2/18/97 helena Updated with 100% documentation coverage.
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* 3/13/97 aliu Rewrote to load in entire resource bundle and store
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* it as a Hashtable of ResourceBundleData objects.
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* Added state table to govern parsing of files.
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* Modified to load locale index out of new file
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* distinct from default.txt.
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* 3/25/97 aliu Modified to support 2-d arrays, needed for timezone
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* data. Added support for custom file suffixes. Again,
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* needed to support timezone data.
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* 4/7/97 aliu Cleaned up.
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* 03/02/99 stephen Removed dependency on FILE*.
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* 03/29/99 helena Merged Bertrand and Stephen's changes.
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* 06/11/99 stephen Removed parsing of .txt files.
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* Reworked to use new binary format.
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* Cleaned up.
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* 06/14/99 stephen Removed methods taking a filename suffix.
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* 11/09/99 weiv Added getLocale(), fRealLocale, removed fRealLocaleID
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******************************************************************************
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*/
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#ifndef RESBUND_H
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#define RESBUND_H
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#include "
unicode/utypes.h
"
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#include "
unicode/uobject.h
"
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#include "
unicode/ures.h
"
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#include "
unicode/unistr.h
"
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#include "
unicode/locid.h
"
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U_NAMESPACE_BEGIN
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class
U_COMMON_API
ResourceBundle
:
public
UObject
{
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public
:
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ResourceBundle
(
const
UnicodeString
& packageName,
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const
Locale
& locale,
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UErrorCode
& err);
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ResourceBundle
(
const
UnicodeString
& packageName,
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UErrorCode
& err);
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ResourceBundle
(
UErrorCode
&err);
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ResourceBundle
(
const
char
* packageName,
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const
Locale
& locale,
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UErrorCode
& err);
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ResourceBundle
(
const
ResourceBundle
&original);
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ResourceBundle
(
UResourceBundle
*res,
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UErrorCode
&status);
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ResourceBundle
&
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operator=(
const
ResourceBundle
& other);
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virtual
~
ResourceBundle
();
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ResourceBundle
*clone()
const
;
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int32_t
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getSize(
void
)
const
;
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UnicodeString
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getString(
UErrorCode
& status)
const
;
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const
uint8_t*
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getBinary(int32_t& len,
UErrorCode
& status)
const
;
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const
int32_t*
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getIntVector(int32_t& len,
UErrorCode
& status)
const
;
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uint32_t
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getUInt(
UErrorCode
& status)
const
;
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int32_t
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getInt(
UErrorCode
& status)
const
;
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UBool
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hasNext(
void
)
const
;
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void
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resetIterator(
void
);
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const
char
*
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getKey(
void
)
const
;
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const
char
*
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getName(
void
)
const
;
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UResType
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getType(
void
)
const
;
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ResourceBundle
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getNext(
UErrorCode
& status);
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UnicodeString
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getNextString(
UErrorCode
& status);
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UnicodeString
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getNextString(
const
char
** key,
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UErrorCode
& status);
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ResourceBundle
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get
(int32_t index,
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UErrorCode
& status)
const
;
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UnicodeString
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getStringEx(int32_t index,
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UErrorCode
& status)
const
;
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ResourceBundle
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get
(
const
char
* key,
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UErrorCode
& status)
const
;
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UnicodeString
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getStringEx(
const
char
* key,
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UErrorCode
& status)
const
;
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#ifndef U_HIDE_DEPRECATED_API
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const
char
*
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getVersionNumber(
void
)
const
;
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#endif
/* U_HIDE_DEPRECATED_API */
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void
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getVersion(
UVersionInfo
versionInfo)
const
;
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#ifndef U_HIDE_DEPRECATED_API
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const
Locale
&
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getLocale(
void
)
const
;
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#endif
/* U_HIDE_DEPRECATED_API */
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const
Locale
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getLocale(
ULocDataLocaleType
type,
UErrorCode
&status)
const
;
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#ifndef U_HIDE_INTERNAL_API
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ResourceBundle
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getWithFallback(
const
char
* key,
UErrorCode
& status);
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#endif
/* U_HIDE_INTERNAL_API */
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virtual
UClassID
getDynamicClassID
()
const
;
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static
UClassID
U_EXPORT2 getStaticClassID();
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private
:
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ResourceBundle
();
// default constructor not implemented
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UResourceBundle
*fResource;
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void
constructForLocale(
const
UnicodeString
& path,
const
Locale
& locale,
UErrorCode
& error);
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Locale
*fLocale;
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};
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U_NAMESPACE_END
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#endif
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