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libavutil
stereo3d.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_STEREO3D_H
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#define AVUTIL_STEREO3D_H
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#include <stdint.h>
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#include "
frame.h
"
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enum
AVStereo3DType
{
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AV_STEREO3D_2D
,
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AV_STEREO3D_SIDEBYSIDE
,
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AV_STEREO3D_TOPBOTTOM
,
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AV_STEREO3D_FRAMESEQUENCE
,
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AV_STEREO3D_CHECKERBOARD
,
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AV_STEREO3D_SIDEBYSIDE_QUINCUNX
,
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AV_STEREO3D_LINES
,
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AV_STEREO3D_COLUMNS
,
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};
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#define AV_STEREO3D_FLAG_INVERT (1 << 0)
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typedef
struct
AVStereo3D
{
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enum
AVStereo3DType
type
;
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int
flags
;
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}
AVStereo3D
;
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AVStereo3D
*
av_stereo3d_alloc
(
void
);
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AVStereo3D
*
av_stereo3d_create_side_data
(
AVFrame
*frame);
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#endif
/* AVUTIL_STEREO3D_H */
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