21 #ifndef _SDL_uikitopengles 22 #define _SDL_uikitopengles 24 #include "../SDL_sysvideo.h" void UIKit_GL_RestoreCurrentContext()
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
static SDL_Window * window
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
int UIKit_GL_LoadLibrary(_THIS, const char *path)
void * SDL_GLContext
An opaque handle to an OpenGL context.
void UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
The type used to identify a window.
GLsizei const GLchar *const * path
GLubyte GLubyte GLubyte GLubyte w
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
GLfloat GLfloat GLfloat GLfloat h