21 #include "../../SDL_internal.h" 23 #if SDL_AUDIO_DRIVER_HAIKU 27 #include <SoundPlayer.h> 30 #include "../../main/haiku/SDL_BeApp.h" 36 #include "../SDL_audio_c.h" 37 #include "../SDL_sysaudio.h" 46 FillSound(
void *device,
void *
stream,
size_t len,
47 const media_raw_audio_format &
format)
75 HAIKUAUDIO_CloseDevice(
_THIS)
77 if (
_this->hidden->audio_obj) {
78 _this->hidden->audio_obj->Stop();
79 delete _this->hidden->audio_obj;
86 SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
90 MaskSignals(sigset_t * omask)
96 for (i = 0; sig_list[
i]; ++
i) {
97 sigaddset(&mask, sig_list[i]);
99 sigprocmask(SIG_BLOCK, &mask, omask);
103 UnmaskSignals(sigset_t * omask)
105 sigprocmask(SIG_SETMASK, omask,
NULL);
110 HAIKUAUDIO_OpenDevice(
_THIS,
void *handle,
const char *devname,
int iscapture)
112 int valid_datatype = 0;
113 media_raw_audio_format
format;
125 format.byte_order = B_MEDIA_LITTLE_ENDIAN;
126 format.frame_rate = (float)
_this->spec.freq;
127 format.channel_count =
_this->spec.channels;
128 while ((!valid_datatype) && (test_format)) {
130 _this->spec.format = test_format;
131 switch (test_format) {
133 format.format = media_raw_audio_format::B_AUDIO_CHAR;
137 format.format = media_raw_audio_format::B_AUDIO_UCHAR;
141 format.format = media_raw_audio_format::B_AUDIO_SHORT;
145 format.format = media_raw_audio_format::B_AUDIO_SHORT;
146 format.byte_order = B_MEDIA_BIG_ENDIAN;
150 format.format = media_raw_audio_format::B_AUDIO_INT;
154 format.format = media_raw_audio_format::B_AUDIO_INT;
155 format.byte_order = B_MEDIA_BIG_ENDIAN;
159 format.format = media_raw_audio_format::B_AUDIO_FLOAT;
163 format.format = media_raw_audio_format::B_AUDIO_FLOAT;
164 format.byte_order = B_MEDIA_BIG_ENDIAN;
174 if (!valid_datatype) {
181 format.buffer_size =
_this->spec.size;
186 _this->hidden->audio_obj =
new BSoundPlayer(&format,
"SDL Audio",
188 UnmaskSignals(&omask);
190 if (
_this->hidden->audio_obj->Start() == B_NO_ERROR) {
191 _this->hidden->audio_obj->SetHasData(
true);
201 HAIKUAUDIO_Deinitialize(
void)
229 "haiku",
"Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format)
int ProvidesOwnCallbackThread
Uint16 SDL_AudioFormat
Audio format flags.
SDL_AudioFormat SDL_NextAudioFormat(void)
static SDL_VideoDevice * _this
int OnlyHasDefaultOutputDevice
uint8_t Uint8
An unsigned 8-bit integer type.
void(* Deinitialize)(void)
void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
SDL_AudioCallback callback
static const int sig_list[]
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
int(* OpenDevice)(_THIS, void *handle, const char *devname, int iscapture)
#define SDL_OutOfMemory()
void(* CloseDevice)(_THIS)
AudioBootStrap HAIKUAUDIO_bootstrap