◆ accummulateMatrix()
◆ computeMatrixForVertexSet()
void osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::computeMatrixForVertexSet |
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◆ getBones()
BoneWeightList& osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::getBones |
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◆ getMatrix()
const osg::Matrix& osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::getMatrix |
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◆ getVertexes()
VertexList& osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::getVertexes |
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◆ resetMatrix()
void osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::resetMatrix |
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◆ _bones
BoneWeightList osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::_bones |
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◆ _result
osg::Matrix osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::_result |
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◆ _vertexes
VertexList osgAnimation::RigTransformSoftware::UniqBoneSetVertexSet::_vertexes |
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The documentation for this class was generated from the following file: