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static void | CopyValue (const glTF2::mat4 &v, aiMatrix4x4 &o) |
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static void | CopyValue (const glTF2::vec3 &v, aiColor4D &out) |
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static void | CopyValue (const glTF2::vec3 &v, aiVector3D &out) |
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static void | CopyValue (const glTF2::vec4 &v, aiColor4D &out) |
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static void | CopyValue (const glTF2::vec4 &v, aiQuaternion &out) |
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aiNode * | ImportNode (aiScene *pScene, glTF2::Asset &r, std::vector< unsigned int > &meshOffsets, glTF2::Ref< glTF2::Node > &ptr) |
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static void | SetFace (aiFace &face, int a) |
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static void | SetFace (aiFace &face, int a, int b) |
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static void | SetFace (aiFace &face, int a, int b, int c) |
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void | SetMaterialColorProperty (Asset &, vec3 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) |
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void | SetMaterialColorProperty (Asset &, vec4 &prop, aiMaterial *mat, const char *pKey, unsigned int type, unsigned int idx) |
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void | SetMaterialTextureProperty (std::vector< int > &embeddedTexIdxs, Asset &, glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType, unsigned int texSlot=0) |
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