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39 Gui(0, 0, do_loop,
r),
54 bool init(
int,
char ***) {
return true; }
71 unsigned int _timeout;
bool run()
Start main rendering loop.
Definition: NullGui.cpp:35
~NullGui()
Definition: NullGui.h:44
void log_debug(StringType msg, Args... args)
Definition: log.h:301
Anonymous namespace for callbacks, local functions, event handlers etc.
Definition: dbus_ext.cpp:41
Parent class from which all GUI implementations will depend.
Definition: gui.h:88
NullGui(bool do_loop, RunResources &r)
Definition: NullGui.h:37
void quitUI()
End main rendering loop calling GUI-specific exit functions.
Definition: NullGui.h:66
@ r
Definition: GnashKey.h:164
void setTimeout(unsigned int to)
Set the time in milliseconds after which the programme should exit.
Definition: NullGui.h:50
void setInterval(unsigned int interval)
Set main loop delay in milliseconds.
Definition: NullGui.h:46
bool init(int, char ***)
Definition: NullGui.h:54
void renderBuffer()
Definition: NullGui.h:64
unsigned long int elapsed() const
Return number of milliseconds elapsed since start.
Definition: SystemClock.cpp:47
Class to group together per-run and external resources for Gnash.
Definition: RunResources.h:54
void gnashSleep(time_t useconds)
Sleep compatibly for the specified number of microseconds.
Definition: GnashSleep.h:35
bool setupEvents()
Definition: NullGui.h:63
unsigned int _interval
Main loop interval: the time between successive advance_movie calls.
Definition: gui.h:503
A system-clock based virtual clock.
Definition: SystemClock.h:37
bool createWindow(const char *, int, int, int, int)
Create and display our window.
Definition: NullGui.h:56
Null GUI, used when rendering is disabled.
Definition: NullGui.h:34
bool advanceMovie(bool doDisplay=true)
Give movie an heart-beat.
Definition: gui.cpp:935
bool createMenu()
Definition: NullGui.h:62