SDL  2.0
SDL_test_common.h File Reference
#include "SDL.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_test_common.h:
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Go to the source code of this file.

Data Structures

struct  SDLTest_CommonState
 

Macros

#define DEFAULT_WINDOW_WIDTH   640
 
#define DEFAULT_WINDOW_HEIGHT   480
 
#define VERBOSE_VIDEO   0x00000001
 
#define VERBOSE_MODES   0x00000002
 
#define VERBOSE_RENDER   0x00000004
 
#define VERBOSE_EVENT   0x00000008
 
#define VERBOSE_AUDIO   0x00000010
 

Functions

SDLTest_CommonStateSDLTest_CommonCreateState (char **argv, Uint32 flags)
 Parse command line parameters and create common state. More...
 
int SDLTest_CommonArg (SDLTest_CommonState *state, int index)
 Process one common argument. More...
 
const char * SDLTest_CommonUsage (SDLTest_CommonState *state)
 Returns common usage information. More...
 
SDL_bool SDLTest_CommonInit (SDLTest_CommonState *state)
 Open test window. More...
 
void SDLTest_CommonEvent (SDLTest_CommonState *state, SDL_Event *event, int *done)
 Common event handler for test windows. More...
 
void SDLTest_CommonQuit (SDLTest_CommonState *state)
 Close test window. More...
 

Detailed Description

Include file for SDL test framework.

This code is a part of the SDL2_test library, not the main SDL library.

Definition in file SDL_test_common.h.

Macro Definition Documentation

◆ DEFAULT_WINDOW_HEIGHT

#define DEFAULT_WINDOW_HEIGHT   480

Definition at line 42 of file SDL_test_common.h.

◆ DEFAULT_WINDOW_WIDTH

#define DEFAULT_WINDOW_WIDTH   640

Definition at line 41 of file SDL_test_common.h.

◆ VERBOSE_AUDIO

#define VERBOSE_AUDIO   0x00000010

Definition at line 49 of file SDL_test_common.h.

◆ VERBOSE_EVENT

#define VERBOSE_EVENT   0x00000008

Definition at line 48 of file SDL_test_common.h.

◆ VERBOSE_MODES

#define VERBOSE_MODES   0x00000002

Definition at line 46 of file SDL_test_common.h.

◆ VERBOSE_RENDER

#define VERBOSE_RENDER   0x00000004

Definition at line 47 of file SDL_test_common.h.

◆ VERBOSE_VIDEO

#define VERBOSE_VIDEO   0x00000001

Definition at line 45 of file SDL_test_common.h.

Function Documentation

◆ SDLTest_CommonArg()

int SDLTest_CommonArg ( SDLTest_CommonState state,
int  index 
)

Process one common argument.

Parameters
stateThe common state describing the test window to create.
indexThe index of the argument to process in argv[].
Returns
The number of arguments processed (i.e. 1 for –fullscreen, 2 for –video [videodriver], or -1 on error.

Definition at line 106 of file SDL_test_common.c.

107 {
108  char **argv = state->argv;
109 
110  if (SDL_strcasecmp(argv[index], "--video") == 0) {
111  ++index;
112  if (!argv[index]) {
113  return -1;
114  }
115  state->videodriver = argv[index];
116  return 2;
117  }
118  if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
119  ++index;
120  if (!argv[index]) {
121  return -1;
122  }
123  state->renderdriver = argv[index];
124  return 2;
125  }
126  if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
127  state->gl_debug = 1;
128  return 1;
129  }
130  if (SDL_strcasecmp(argv[index], "--info") == 0) {
131  ++index;
132  if (!argv[index]) {
133  return -1;
134  }
135  if (SDL_strcasecmp(argv[index], "all") == 0) {
136  state->verbose |=
138  VERBOSE_EVENT);
139  return 2;
140  }
141  if (SDL_strcasecmp(argv[index], "video") == 0) {
142  state->verbose |= VERBOSE_VIDEO;
143  return 2;
144  }
145  if (SDL_strcasecmp(argv[index], "modes") == 0) {
146  state->verbose |= VERBOSE_MODES;
147  return 2;
148  }
149  if (SDL_strcasecmp(argv[index], "render") == 0) {
150  state->verbose |= VERBOSE_RENDER;
151  return 2;
152  }
153  if (SDL_strcasecmp(argv[index], "event") == 0) {
154  state->verbose |= VERBOSE_EVENT;
155  return 2;
156  }
157  return -1;
158  }
159  if (SDL_strcasecmp(argv[index], "--log") == 0) {
160  ++index;
161  if (!argv[index]) {
162  return -1;
163  }
164  if (SDL_strcasecmp(argv[index], "all") == 0) {
166  return 2;
167  }
168  if (SDL_strcasecmp(argv[index], "error") == 0) {
170  return 2;
171  }
172  if (SDL_strcasecmp(argv[index], "system") == 0) {
174  return 2;
175  }
176  if (SDL_strcasecmp(argv[index], "audio") == 0) {
178  return 2;
179  }
180  if (SDL_strcasecmp(argv[index], "video") == 0) {
182  return 2;
183  }
184  if (SDL_strcasecmp(argv[index], "render") == 0) {
186  return 2;
187  }
188  if (SDL_strcasecmp(argv[index], "input") == 0) {
190  return 2;
191  }
192  return -1;
193  }
194  if (SDL_strcasecmp(argv[index], "--display") == 0) {
195  ++index;
196  if (!argv[index]) {
197  return -1;
198  }
199  state->display = SDL_atoi(argv[index]);
200  if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
201  state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
202  state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
203  }
204  if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
205  state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
206  state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
207  }
208  return 2;
209  }
210  if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
211  state->window_flags |= SDL_WINDOW_FULLSCREEN;
212  state->num_windows = 1;
213  return 1;
214  }
215  if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
216  state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
217  state->num_windows = 1;
218  return 1;
219  }
220  if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
221  state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
222  return 1;
223  }
224  if (SDL_strcasecmp(argv[index], "--windows") == 0) {
225  ++index;
226  if (!argv[index] || !SDL_isdigit(*argv[index])) {
227  return -1;
228  }
229  if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
230  state->num_windows = SDL_atoi(argv[index]);
231  }
232  return 2;
233  }
234  if (SDL_strcasecmp(argv[index], "--title") == 0) {
235  ++index;
236  if (!argv[index]) {
237  return -1;
238  }
239  state->window_title = argv[index];
240  return 2;
241  }
242  if (SDL_strcasecmp(argv[index], "--icon") == 0) {
243  ++index;
244  if (!argv[index]) {
245  return -1;
246  }
247  state->window_icon = argv[index];
248  return 2;
249  }
250  if (SDL_strcasecmp(argv[index], "--center") == 0) {
251  state->window_x = SDL_WINDOWPOS_CENTERED;
252  state->window_y = SDL_WINDOWPOS_CENTERED;
253  return 1;
254  }
255  if (SDL_strcasecmp(argv[index], "--position") == 0) {
256  char *x, *y;
257  ++index;
258  if (!argv[index]) {
259  return -1;
260  }
261  x = argv[index];
262  y = argv[index];
263  while (*y && *y != ',') {
264  ++y;
265  }
266  if (!*y) {
267  return -1;
268  }
269  *y++ = '\0';
270  state->window_x = SDL_atoi(x);
271  state->window_y = SDL_atoi(y);
272  return 2;
273  }
274  if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
275  char *w, *h;
276  ++index;
277  if (!argv[index]) {
278  return -1;
279  }
280  w = argv[index];
281  h = argv[index];
282  while (*h && *h != 'x') {
283  ++h;
284  }
285  if (!*h) {
286  return -1;
287  }
288  *h++ = '\0';
289  state->window_w = SDL_atoi(w);
290  state->window_h = SDL_atoi(h);
291  return 2;
292  }
293  if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
294  char *w, *h;
295  ++index;
296  if (!argv[index]) {
297  return -1;
298  }
299  w = argv[index];
300  h = argv[index];
301  while (*h && *h != 'x') {
302  ++h;
303  }
304  if (!*h) {
305  return -1;
306  }
307  *h++ = '\0';
308  state->window_minW = SDL_atoi(w);
309  state->window_minH = SDL_atoi(h);
310  return 2;
311  }
312  if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
313  char *w, *h;
314  ++index;
315  if (!argv[index]) {
316  return -1;
317  }
318  w = argv[index];
319  h = argv[index];
320  while (*h && *h != 'x') {
321  ++h;
322  }
323  if (!*h) {
324  return -1;
325  }
326  *h++ = '\0';
327  state->window_maxW = SDL_atoi(w);
328  state->window_maxH = SDL_atoi(h);
329  return 2;
330  }
331  if (SDL_strcasecmp(argv[index], "--logical") == 0) {
332  char *w, *h;
333  ++index;
334  if (!argv[index]) {
335  return -1;
336  }
337  w = argv[index];
338  h = argv[index];
339  while (*h && *h != 'x') {
340  ++h;
341  }
342  if (!*h) {
343  return -1;
344  }
345  *h++ = '\0';
346  state->logical_w = SDL_atoi(w);
347  state->logical_h = SDL_atoi(h);
348  return 2;
349  }
350  if (SDL_strcasecmp(argv[index], "--scale") == 0) {
351  ++index;
352  if (!argv[index]) {
353  return -1;
354  }
355  state->scale = (float)SDL_atof(argv[index]);
356  return 2;
357  }
358  if (SDL_strcasecmp(argv[index], "--depth") == 0) {
359  ++index;
360  if (!argv[index]) {
361  return -1;
362  }
363  state->depth = SDL_atoi(argv[index]);
364  return 2;
365  }
366  if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
367  ++index;
368  if (!argv[index]) {
369  return -1;
370  }
371  state->refresh_rate = SDL_atoi(argv[index]);
372  return 2;
373  }
374  if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
375  state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
376  return 1;
377  }
378  if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
379  state->window_flags |= SDL_WINDOW_BORDERLESS;
380  return 1;
381  }
382  if (SDL_strcasecmp(argv[index], "--resize") == 0) {
383  state->window_flags |= SDL_WINDOW_RESIZABLE;
384  return 1;
385  }
386  if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
387  state->window_flags |= SDL_WINDOW_MINIMIZED;
388  return 1;
389  }
390  if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
391  state->window_flags |= SDL_WINDOW_MAXIMIZED;
392  return 1;
393  }
394  if (SDL_strcasecmp(argv[index], "--grab") == 0) {
395  state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
396  return 1;
397  }
398  if (SDL_strcasecmp(argv[index], "--rate") == 0) {
399  ++index;
400  if (!argv[index]) {
401  return -1;
402  }
403  state->audiospec.freq = SDL_atoi(argv[index]);
404  return 2;
405  }
406  if (SDL_strcasecmp(argv[index], "--format") == 0) {
407  ++index;
408  if (!argv[index]) {
409  return -1;
410  }
411  if (SDL_strcasecmp(argv[index], "U8") == 0) {
412  state->audiospec.format = AUDIO_U8;
413  return 2;
414  }
415  if (SDL_strcasecmp(argv[index], "S8") == 0) {
416  state->audiospec.format = AUDIO_S8;
417  return 2;
418  }
419  if (SDL_strcasecmp(argv[index], "U16") == 0) {
420  state->audiospec.format = AUDIO_U16;
421  return 2;
422  }
423  if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
424  state->audiospec.format = AUDIO_U16LSB;
425  return 2;
426  }
427  if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
428  state->audiospec.format = AUDIO_U16MSB;
429  return 2;
430  }
431  if (SDL_strcasecmp(argv[index], "S16") == 0) {
432  state->audiospec.format = AUDIO_S16;
433  return 2;
434  }
435  if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
436  state->audiospec.format = AUDIO_S16LSB;
437  return 2;
438  }
439  if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
440  state->audiospec.format = AUDIO_S16MSB;
441  return 2;
442  }
443  return -1;
444  }
445  if (SDL_strcasecmp(argv[index], "--channels") == 0) {
446  ++index;
447  if (!argv[index]) {
448  return -1;
449  }
450  state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
451  return 2;
452  }
453  if (SDL_strcasecmp(argv[index], "--samples") == 0) {
454  ++index;
455  if (!argv[index]) {
456  return -1;
457  }
458  state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
459  return 2;
460  }
461  if (SDL_strcasecmp(argv[index], "--trackmem") == 0) {
462  /* Already handled in SDLTest_CommonCreateState() */
463  return 1;
464  }
465  if ((SDL_strcasecmp(argv[index], "-h") == 0)
466  || (SDL_strcasecmp(argv[index], "--help") == 0)) {
467  /* Print the usage message */
468  return -1;
469  }
470  if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
471  /* Debug flag sent by Xcode */
472  return 2;
473  }
474  return 0;
475 }

References AUDIO_S16, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S8, AUDIO_U16, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, SDL_atof, SDL_atoi, SDL_isdigit, SDL_LOG_CATEGORY_AUDIO, SDL_LOG_CATEGORY_ERROR, SDL_LOG_CATEGORY_INPUT, SDL_LOG_CATEGORY_RENDER, SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE, SDL_LogSetAllPriority, SDL_LogSetPriority, SDL_RENDERER_PRESENTVSYNC, SDL_strcasecmp, SDL_strcmp, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_RESIZABLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED_DISPLAY, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_WINDOWPOS_UNDEFINED_DISPLAY, state, VERBOSE_EVENT, VERBOSE_MODES, VERBOSE_RENDER, and VERBOSE_VIDEO.

Referenced by main().

◆ SDLTest_CommonCreateState()

SDLTest_CommonState* SDLTest_CommonCreateState ( char **  argv,
Uint32  flags 
)

Parse command line parameters and create common state.

Parameters
argvArray of command line parameters
flagsFlags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
Returns
Returns a newly allocated common state object.

Definition at line 48 of file SDL_test_common.c.

49 {
50  int i;
52 
53  /* Do this first so we catch all allocations */
54  for (i = 1; argv[i]; ++i) {
55  if (SDL_strcasecmp(argv[i], "--trackmem") == 0) {
57  break;
58  }
59  }
60 
61  state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
62  if (!state) {
64  return NULL;
65  }
66 
67  /* Initialize some defaults */
68  state->argv = argv;
69  state->flags = flags;
70  state->window_title = argv[0];
71  state->window_flags = 0;
72  state->window_x = SDL_WINDOWPOS_UNDEFINED;
73  state->window_y = SDL_WINDOWPOS_UNDEFINED;
74  state->window_w = DEFAULT_WINDOW_WIDTH;
75  state->window_h = DEFAULT_WINDOW_HEIGHT;
76  state->num_windows = 1;
77  state->audiospec.freq = 22050;
78  state->audiospec.format = AUDIO_S16;
79  state->audiospec.channels = 2;
80  state->audiospec.samples = 2048;
81 
82  /* Set some very sane GL defaults */
83  state->gl_red_size = 3;
84  state->gl_green_size = 3;
85  state->gl_blue_size = 2;
86  state->gl_alpha_size = 0;
87  state->gl_buffer_size = 0;
88  state->gl_depth_size = 16;
89  state->gl_stencil_size = 0;
90  state->gl_double_buffer = 1;
91  state->gl_accum_red_size = 0;
92  state->gl_accum_green_size = 0;
93  state->gl_accum_blue_size = 0;
94  state->gl_accum_alpha_size = 0;
95  state->gl_stereo = 0;
96  state->gl_multisamplebuffers = 0;
97  state->gl_multisamplesamples = 0;
98  state->gl_retained_backing = 1;
99  state->gl_accelerated = -1;
100  state->gl_debug = 0;
101 
102  return state;
103 }

References AUDIO_S16, DEFAULT_WINDOW_HEIGHT, DEFAULT_WINDOW_WIDTH, i, NULL, SDL_calloc, SDL_OutOfMemory, SDL_strcasecmp, SDL_WINDOWPOS_UNDEFINED, SDLTest_TrackAllocations(), and state.

Referenced by main().

◆ SDLTest_CommonEvent()

void SDLTest_CommonEvent ( SDLTest_CommonState state,
SDL_Event event,
int *  done 
)

Common event handler for test windows.

Parameters
stateThe common state used to create test window.
eventThe event to handle.
doneFlag indicating we are done.

Definition at line 1463 of file SDL_test_common.c.

1464 {
1465  int i;
1466  static SDL_MouseMotionEvent lastEvent;
1467 
1468  if (state->verbose & VERBOSE_EVENT) {
1470  }
1471 
1472  switch (event->type) {
1473  case SDL_WINDOWEVENT:
1474  switch (event->window.event) {
1475  case SDL_WINDOWEVENT_CLOSE:
1476  {
1477  SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
1478  if (window) {
1479  for (i = 0; i < state->num_windows; ++i) {
1480  if (window == state->windows[i]) {
1481  if (state->targets[i]) {
1482  SDL_DestroyTexture(state->targets[i]);
1483  state->targets[i] = NULL;
1484  }
1485  if (state->renderers[i]) {
1486  SDL_DestroyRenderer(state->renderers[i]);
1487  state->renderers[i] = NULL;
1488  }
1489  SDL_DestroyWindow(state->windows[i]);
1490  state->windows[i] = NULL;
1491  break;
1492  }
1493  }
1494  }
1495  }
1496  break;
1497  }
1498  break;
1499  case SDL_KEYDOWN: {
1500  SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
1501  SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
1502  SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
1503 
1504  switch (event->key.keysym.sym) {
1505  /* Add hotkeys here */
1506  case SDLK_PRINTSCREEN: {
1507  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1508  if (window) {
1509  for (i = 0; i < state->num_windows; ++i) {
1510  if (window == state->windows[i]) {
1511  SDLTest_ScreenShot(state->renderers[i]);
1512  }
1513  }
1514  }
1515  }
1516  break;
1517  case SDLK_EQUALS:
1518  if (withControl) {
1519  /* Ctrl-+ double the size of the window */
1520  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1521  if (window) {
1522  int w, h;
1523  SDL_GetWindowSize(window, &w, &h);
1524  SDL_SetWindowSize(window, w*2, h*2);
1525  }
1526  }
1527  break;
1528  case SDLK_MINUS:
1529  if (withControl) {
1530  /* Ctrl-- half the size of the window */
1531  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1532  if (window) {
1533  int w, h;
1534  SDL_GetWindowSize(window, &w, &h);
1535  SDL_SetWindowSize(window, w/2, h/2);
1536  }
1537  }
1538  break;
1539  case SDLK_UP:
1540  case SDLK_DOWN:
1541  case SDLK_LEFT:
1542  case SDLK_RIGHT:
1543  if (withAlt) {
1544  /* Alt-Up/Down/Left/Right switches between displays */
1545  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1546  if (window) {
1547  int currentIndex = SDL_GetWindowDisplayIndex(window);
1548  int numDisplays = SDL_GetNumVideoDisplays();
1549 
1550  if (currentIndex >= 0 && numDisplays >= 1) {
1551  int dest;
1552  if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
1553  dest = (currentIndex + numDisplays - 1) % numDisplays;
1554  } else {
1555  dest = (currentIndex + numDisplays + 1) % numDisplays;
1556  }
1557  SDL_Log("Centering on display %d\n", dest);
1561  }
1562  }
1563  }
1564  if (withShift) {
1565  /* Shift-Up/Down/Left/Right shift the window by 100px */
1566  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1567  if (window) {
1568  const int delta = 100;
1569  int x, y;
1571 
1572  if (event->key.keysym.sym == SDLK_UP) y -= delta;
1573  if (event->key.keysym.sym == SDLK_DOWN) y += delta;
1574  if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
1575  if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
1576 
1577  SDL_Log("Setting position to (%d, %d)\n", x, y);
1579  }
1580  }
1581  break;
1582  case SDLK_o:
1583  if (withControl) {
1584  /* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
1585  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1586  if (window) {
1587  float opacity;
1588  if (SDL_GetWindowOpacity(window, &opacity) == 0) {
1589  if (withShift) {
1590  opacity += 0.20f;
1591  } else {
1592  opacity -= 0.20f;
1593  }
1594  SDL_SetWindowOpacity(window, opacity);
1595  }
1596  }
1597  }
1598  break;
1599 
1600  case SDLK_c:
1601  if (withControl) {
1602  /* Ctrl-C copy awesome text! */
1603  SDL_SetClipboardText("SDL rocks!\nYou know it!");
1604  printf("Copied text to clipboard\n");
1605  }
1606  if (withAlt) {
1607  /* Alt-C toggle a render clip rectangle */
1608  for (i = 0; i < state->num_windows; ++i) {
1609  int w, h;
1610  if (state->renderers[i]) {
1611  SDL_Rect clip;
1612  SDL_GetWindowSize(state->windows[i], &w, &h);
1613  SDL_RenderGetClipRect(state->renderers[i], &clip);
1614  if (SDL_RectEmpty(&clip)) {
1615  clip.x = w/4;
1616  clip.y = h/4;
1617  clip.w = w/2;
1618  clip.h = h/2;
1619  SDL_RenderSetClipRect(state->renderers[i], &clip);
1620  } else {
1621  SDL_RenderSetClipRect(state->renderers[i], NULL);
1622  }
1623  }
1624  }
1625  }
1626  if (withShift) {
1627  SDL_Window *current_win = SDL_GetKeyboardFocus();
1628  if (current_win) {
1629  const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
1630  const int rc = SDL_CaptureMouse(shouldCapture);
1631  SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
1632  }
1633  }
1634  break;
1635  case SDLK_v:
1636  if (withControl) {
1637  /* Ctrl-V paste awesome text! */
1638  char *text = SDL_GetClipboardText();
1639  if (*text) {
1640  printf("Clipboard: %s\n", text);
1641  } else {
1642  printf("Clipboard is empty\n");
1643  }
1644  SDL_free(text);
1645  }
1646  break;
1647  case SDLK_g:
1648  if (withControl) {
1649  /* Ctrl-G toggle grab */
1650  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1651  if (window) {
1653  }
1654  }
1655  break;
1656  case SDLK_m:
1657  if (withControl) {
1658  /* Ctrl-M maximize */
1659  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1660  if (window) {
1662  if (flags & SDL_WINDOW_MAXIMIZED) {
1664  } else {
1666  }
1667  }
1668  }
1669  break;
1670  case SDLK_r:
1671  if (withControl) {
1672  /* Ctrl-R toggle mouse relative mode */
1674  }
1675  break;
1676  case SDLK_z:
1677  if (withControl) {
1678  /* Ctrl-Z minimize */
1679  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1680  if (window) {
1682  }
1683  }
1684  break;
1685  case SDLK_RETURN:
1686  if (withControl) {
1687  /* Ctrl-Enter toggle fullscreen */
1688  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1689  if (window) {
1691  if (flags & SDL_WINDOW_FULLSCREEN) {
1693  } else {
1695  }
1696  }
1697  } else if (withAlt) {
1698  /* Alt-Enter toggle fullscreen desktop */
1699  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1700  if (window) {
1702  if (flags & SDL_WINDOW_FULLSCREEN) {
1704  } else {
1706  }
1707  }
1708  } else if (withShift) {
1709  /* Shift-Enter toggle fullscreen desktop / fullscreen */
1710  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1711  if (window) {
1715  } else {
1717  }
1718  }
1719  }
1720 
1721  break;
1722  case SDLK_b:
1723  if (withControl) {
1724  /* Ctrl-B toggle window border */
1725  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1726  if (window) {
1728  const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
1730  }
1731  }
1732  break;
1733  case SDLK_a:
1734  if (withControl) {
1735  /* Ctrl-A reports absolute mouse position. */
1736  int x, y;
1737  const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
1738  SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
1739  (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
1740  (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
1741  (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
1742  (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
1743  (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
1744  }
1745  break;
1746  case SDLK_0:
1747  if (withControl) {
1748  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1749  SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
1750  }
1751  break;
1752  case SDLK_1:
1753  if (withControl) {
1754  FullscreenTo(0, event->key.windowID);
1755  }
1756  break;
1757  case SDLK_2:
1758  if (withControl) {
1759  FullscreenTo(1, event->key.windowID);
1760  }
1761  break;
1762  case SDLK_ESCAPE:
1763  *done = 1;
1764  break;
1765  case SDLK_SPACE:
1766  {
1767  char message[256];
1768  SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
1769 
1770  SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
1772  break;
1773  }
1774  default:
1775  break;
1776  }
1777  break;
1778  }
1779  case SDL_QUIT:
1780  *done = 1;
1781  break;
1782  case SDL_MOUSEMOTION:
1783  lastEvent = event->motion;
1784  break;
1785 
1786  case SDL_DROPFILE:
1787  case SDL_DROPTEXT:
1788  SDL_free(event->drop.file);
1789  break;
1790  }
1791 }

References done, FullscreenTo(), SDL_Rect::h, i, KMOD_ALT, KMOD_CTRL, KMOD_SHIFT, NULL, SDL_BUTTON_LMASK, SDL_BUTTON_MMASK, SDL_BUTTON_RMASK, SDL_BUTTON_X1MASK, SDL_BUTTON_X2MASK, SDL_CaptureMouse, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_DestroyWindow, SDL_DROPFILE, SDL_DROPTEXT, SDL_FALSE, SDL_free, SDL_GetClipboardText, SDL_GetGlobalMouseState, SDL_GetKeyboardFocus, SDL_GetNumVideoDisplays, SDL_GetRelativeMouseMode, SDL_GetWindowDisplayIndex, SDL_GetWindowFlags, SDL_GetWindowFromID, SDL_GetWindowGrab, SDL_GetWindowOpacity, SDL_GetWindowPosition, SDL_GetWindowSize, SDL_KEYDOWN, SDL_Log, SDL_MaximizeWindow, SDL_MESSAGEBOX_INFORMATION, SDL_MinimizeWindow, SDL_MOUSEMOTION, SDL_QUIT, SDL_RectEmpty(), SDL_RenderGetClipRect, SDL_RenderSetClipRect, SDL_RestoreWindow, SDL_SetClipboardText, SDL_SetRelativeMouseMode, SDL_SetWindowBordered, SDL_SetWindowFullscreen, SDL_SetWindowGrab, SDL_SetWindowOpacity, SDL_SetWindowPosition, SDL_SetWindowSize, SDL_ShowSimpleMessageBox, SDL_snprintf, SDL_TRUE, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MOUSE_CAPTURE, SDL_WINDOWEVENT, SDL_WINDOWEVENT_CLOSE, SDL_WINDOWPOS_CENTERED_DISPLAY, SDLK_0, SDLK_1, SDLK_2, SDLK_a, SDLK_b, SDLK_c, SDLK_DOWN, SDLK_EQUALS, SDLK_ESCAPE, SDLK_g, SDLK_LEFT, SDLK_m, SDLK_MINUS, SDLK_o, SDLK_PRINTSCREEN, SDLK_r, SDLK_RETURN, SDLK_RIGHT, SDLK_SPACE, SDLK_UP, SDLK_v, SDLK_z, SDLTest_PrintEvent(), SDLTest_ScreenShot(), state, text, VERBOSE_EVENT, SDL_Rect::w, SDL_MouseMotionEvent::x, SDL_Rect::x, SDL_MouseMotionEvent::xrel, SDL_MouseMotionEvent::y, SDL_Rect::y, and SDL_MouseMotionEvent::yrel.

Referenced by loop(), and main().

◆ SDLTest_CommonInit()

SDL_bool SDLTest_CommonInit ( SDLTest_CommonState state)

Open test window.

Parameters
stateThe common state describing the test window to create.
Returns
True if initialization succeeded, false otherwise

Definition at line 726 of file SDL_test_common.c.

727 {
728  int i, j, m, n, w, h;
729  SDL_DisplayMode fullscreen_mode;
730  char text[1024];
731 
732  if (state->flags & SDL_INIT_VIDEO) {
733  if (state->verbose & VERBOSE_VIDEO) {
735  if (n == 0) {
736  SDL_Log("No built-in video drivers\n");
737  } else {
738  SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
739  for (i = 0; i < n; ++i) {
740  if (i > 0) {
741  SDL_snprintfcat(text, sizeof(text), ",");
742  }
743  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
744  }
745  SDL_Log("%s\n", text);
746  }
747  }
748  if (SDL_VideoInit(state->videodriver) < 0) {
749  SDL_Log("Couldn't initialize video driver: %s\n",
750  SDL_GetError());
751  return SDL_FALSE;
752  }
753  if (state->verbose & VERBOSE_VIDEO) {
754  SDL_Log("Video driver: %s\n",
756  }
757 
758  /* Upload GL settings */
763  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
764  SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
766  SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
767  SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
768  SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
769  SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
770  SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
772  SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
773  SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
774  if (state->gl_accelerated >= 0) {
776  state->gl_accelerated);
777  }
778  SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
779  if (state->gl_major_version) {
782  }
783  if (state->gl_debug) {
785  }
786  if (state->gl_profile_mask) {
788  }
789 
790  if (state->verbose & VERBOSE_MODES) {
791  SDL_Rect bounds, usablebounds;
792  float hdpi = 0;
793  float vdpi = 0;
795  int bpp;
796  Uint32 Rmask, Gmask, Bmask, Amask;
797 #if SDL_VIDEO_DRIVER_WINDOWS
798  int adapterIndex = 0;
799  int outputIndex = 0;
800 #endif
802  SDL_Log("Number of displays: %d\n", n);
803  for (i = 0; i < n; ++i) {
804  SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
805 
806  SDL_zero(bounds);
807  SDL_GetDisplayBounds(i, &bounds);
808 
809  SDL_zero(usablebounds);
810  SDL_GetDisplayUsableBounds(i, &usablebounds);
811 
812  SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
813 
814  SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
815  SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
816  SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
817 
819  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
820  &Bmask, &Amask);
821  SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
822  mode.w, mode.h, mode.refresh_rate, bpp,
823  SDL_GetPixelFormatName(mode.format));
824  if (Rmask || Gmask || Bmask) {
825  SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
826  SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
827  SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
828  if (Amask)
829  SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
830  }
831 
832  /* Print available fullscreen video modes */
834  if (m == 0) {
835  SDL_Log("No available fullscreen video modes\n");
836  } else {
837  SDL_Log(" Fullscreen video modes:\n");
838  for (j = 0; j < m; ++j) {
840  SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
841  &Gmask, &Bmask, &Amask);
842  SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
843  j, mode.w, mode.h, mode.refresh_rate, bpp,
844  SDL_GetPixelFormatName(mode.format));
845  if (Rmask || Gmask || Bmask) {
846  SDL_Log(" Red Mask = 0x%.8x\n",
847  Rmask);
848  SDL_Log(" Green Mask = 0x%.8x\n",
849  Gmask);
850  SDL_Log(" Blue Mask = 0x%.8x\n",
851  Bmask);
852  if (Amask)
853  SDL_Log(" Alpha Mask = 0x%.8x\n",
854  Amask);
855  }
856  }
857  }
858 
859 #if SDL_VIDEO_DRIVER_WINDOWS
860  /* Print the D3D9 adapter index */
861  adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
862  SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
863 
864  /* Print the DXGI adapter and output indices */
865  SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
866  SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
867 #endif
868  }
869  }
870 
871  if (state->verbose & VERBOSE_RENDER) {
872  SDL_RendererInfo info;
873 
875  if (n == 0) {
876  SDL_Log("No built-in render drivers\n");
877  } else {
878  SDL_Log("Built-in render drivers:\n");
879  for (i = 0; i < n; ++i) {
880  SDL_GetRenderDriverInfo(i, &info);
881  SDLTest_PrintRenderer(&info);
882  }
883  }
884  }
885 
886  SDL_zero(fullscreen_mode);
887  switch (state->depth) {
888  case 8:
889  fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
890  break;
891  case 15:
892  fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
893  break;
894  case 16:
895  fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
896  break;
897  case 24:
898  fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
899  break;
900  default:
901  fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
902  break;
903  }
904  fullscreen_mode.refresh_rate = state->refresh_rate;
905 
906  state->windows =
907  (SDL_Window **) SDL_calloc(state->num_windows,
908  sizeof(*state->windows));
909  state->renderers =
910  (SDL_Renderer **) SDL_calloc(state->num_windows,
911  sizeof(*state->renderers));
912  state->targets =
913  (SDL_Texture **) SDL_calloc(state->num_windows,
914  sizeof(*state->targets));
915  if (!state->windows || !state->renderers) {
916  SDL_Log("Out of memory!\n");
917  return SDL_FALSE;
918  }
919  for (i = 0; i < state->num_windows; ++i) {
920  char title[1024];
921 
922  if (state->num_windows > 1) {
923  SDL_snprintf(title, SDL_arraysize(title), "%s %d",
924  state->window_title, i + 1);
925  } else {
926  SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
927  }
928  state->windows[i] =
929  SDL_CreateWindow(title, state->window_x, state->window_y,
930  state->window_w, state->window_h,
931  state->window_flags);
932  if (!state->windows[i]) {
933  SDL_Log("Couldn't create window: %s\n",
934  SDL_GetError());
935  return SDL_FALSE;
936  }
937  if (state->window_minW || state->window_minH) {
938  SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
939  }
940  if (state->window_maxW || state->window_maxH) {
941  SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
942  }
943  SDL_GetWindowSize(state->windows[i], &w, &h);
944  if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
945  (w != state->window_w || h != state->window_h)) {
946  printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
947  state->window_w = w;
948  state->window_h = h;
949  }
950  if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
951  SDL_Log("Can't set up fullscreen display mode: %s\n",
952  SDL_GetError());
953  return SDL_FALSE;
954  }
955 
956  /* Add resize/drag areas for windows that are borderless and resizable */
957  if ((state->window_flags & (SDL_WINDOW_RESIZABLE|SDL_WINDOW_BORDERLESS)) ==
960  }
961 
962  if (state->window_icon) {
963  SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
964  if (icon) {
965  SDL_SetWindowIcon(state->windows[i], icon);
966  SDL_FreeSurface(icon);
967  }
968  }
969 
970  SDL_ShowWindow(state->windows[i]);
971 
972  if (!state->skip_renderer
973  && (state->renderdriver
974  || !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
975  m = -1;
976  if (state->renderdriver) {
977  SDL_RendererInfo info;
979  for (j = 0; j < n; ++j) {
980  SDL_GetRenderDriverInfo(j, &info);
981  if (SDL_strcasecmp(info.name, state->renderdriver) ==
982  0) {
983  m = j;
984  break;
985  }
986  }
987  if (m == -1) {
988  SDL_Log("Couldn't find render driver named %s",
989  state->renderdriver);
990  return SDL_FALSE;
991  }
992  }
993  state->renderers[i] = SDL_CreateRenderer(state->windows[i],
994  m, state->render_flags);
995  if (!state->renderers[i]) {
996  SDL_Log("Couldn't create renderer: %s\n",
997  SDL_GetError());
998  return SDL_FALSE;
999  }
1000  if (state->logical_w && state->logical_h) {
1001  SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
1002  } else if (state->scale) {
1003  SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
1004  }
1005  if (state->verbose & VERBOSE_RENDER) {
1006  SDL_RendererInfo info;
1007 
1008  SDL_Log("Current renderer:\n");
1009  SDL_GetRendererInfo(state->renderers[i], &info);
1010  SDLTest_PrintRenderer(&info);
1011  }
1012  }
1013  }
1014  }
1015 
1016  if (state->flags & SDL_INIT_AUDIO) {
1017  if (state->verbose & VERBOSE_AUDIO) {
1019  if (n == 0) {
1020  SDL_Log("No built-in audio drivers\n");
1021  } else {
1022  SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
1023  for (i = 0; i < n; ++i) {
1024  if (i > 0) {
1025  SDL_snprintfcat(text, sizeof(text), ",");
1026  }
1027  SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
1028  }
1029  SDL_Log("%s\n", text);
1030  }
1031  }
1032  if (SDL_AudioInit(state->audiodriver) < 0) {
1033  SDL_Log("Couldn't initialize audio driver: %s\n",
1034  SDL_GetError());
1035  return SDL_FALSE;
1036  }
1037  if (state->verbose & VERBOSE_VIDEO) {
1038  SDL_Log("Audio driver: %s\n",
1040  }
1041 
1042  if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
1043  SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
1044  return SDL_FALSE;
1045  }
1046  }
1047 
1048  return SDL_TRUE;
1049 }

References SDL_DisplayMode::format, SDL_Rect::h, i, j, SDL_RendererInfo::name, NULL, SDL_DisplayMode::refresh_rate, SDL_arraysize, SDL_AudioInit, SDL_calloc, SDL_CreateRenderer, SDL_CreateWindow, SDL_Direct3D9GetAdapterIndex(), SDL_DXGIGetOutputInfo(), SDL_FALSE, SDL_FreeSurface, SDL_GetAudioDriver, SDL_GetCurrentAudioDriver, SDL_GetCurrentVideoDriver, SDL_GetDesktopDisplayMode, SDL_GetDisplayBounds, SDL_GetDisplayDPI, SDL_GetDisplayMode, SDL_GetDisplayName, SDL_GetDisplayUsableBounds, SDL_GetError, SDL_GetNumAudioDrivers, SDL_GetNumDisplayModes, SDL_GetNumRenderDrivers, SDL_GetNumVideoDisplays, SDL_GetNumVideoDrivers, SDL_GetPixelFormatName, SDL_GetRenderDriverInfo, SDL_GetRendererInfo, SDL_GetVideoDriver, SDL_GetWindowSize, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_DEBUG_FLAG, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SetAttribute, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Log, SDL_OpenAudio, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PixelFormatEnumToMasks, SDL_RenderSetLogicalSize, SDL_RenderSetScale, SDL_SetWindowDisplayMode, SDL_SetWindowHitTest, SDL_SetWindowIcon, SDL_SetWindowMaximumSize, SDL_SetWindowMinimumSize, SDL_ShowWindow, SDL_snprintf, SDL_snprintfcat(), SDL_strcasecmp, SDL_strlcpy, SDL_TRUE, SDL_VideoInit, SDL_WINDOW_BORDERLESS, SDL_WINDOW_OPENGL, SDL_WINDOW_RESIZABLE, SDL_WINDOW_VULKAN, SDL_zero, SDLTest_ExampleHitTestCallback(), SDLTest_LoadIcon(), SDLTest_PrintRenderer(), state, text, VERBOSE_AUDIO, VERBOSE_MODES, VERBOSE_RENDER, VERBOSE_VIDEO, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by main().

◆ SDLTest_CommonQuit()

void SDLTest_CommonQuit ( SDLTest_CommonState state)

Close test window.

Parameters
stateThe common state used to create test window.

Definition at line 1794 of file SDL_test_common.c.

1795 {
1796  int i;
1797 
1798  SDL_free(state->windows);
1799  if (state->targets) {
1800  for (i = 0; i < state->num_windows; ++i) {
1801  if (state->targets[i]) {
1802  SDL_DestroyTexture(state->targets[i]);
1803  }
1804  }
1805  SDL_free(state->targets);
1806  }
1807  if (state->renderers) {
1808  for (i = 0; i < state->num_windows; ++i) {
1809  if (state->renderers[i]) {
1810  SDL_DestroyRenderer(state->renderers[i]);
1811  }
1812  }
1813  SDL_free(state->renderers);
1814  }
1815  if (state->flags & SDL_INIT_VIDEO) {
1816  SDL_VideoQuit();
1817  }
1818  if (state->flags & SDL_INIT_AUDIO) {
1819  SDL_AudioQuit();
1820  }
1821  SDL_free(state);
1822  SDL_Quit();
1824 }

References i, SDL_AudioQuit, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_free, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Quit, SDL_VideoQuit, SDLTest_LogAllocations(), and state.

Referenced by main(), and quit().

◆ SDLTest_CommonUsage()

const char* SDLTest_CommonUsage ( SDLTest_CommonState state)

Returns common usage information.

Parameters
stateThe common state describing the test window to create.
Returns
String with usage information

Definition at line 478 of file SDL_test_common.c.

479 {
480  switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
481  case SDL_INIT_VIDEO:
482  return "[--trackmem] " VIDEO_USAGE;
483  case SDL_INIT_AUDIO:
484  return "[--trackmem] " AUDIO_USAGE;
486  return "[--trackmem] " VIDEO_USAGE " " AUDIO_USAGE;
487  default:
488  return "[--trackmem]";
489  }
490 }

References AUDIO_USAGE, SDL_INIT_AUDIO, SDL_INIT_VIDEO, state, and VIDEO_USAGE.

Referenced by main().

SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
SDL_WINDOW_MOUSE_CAPTURE
@ SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:116
SDL_GetWindowDisplayIndex
#define SDL_GetWindowDisplayIndex
Definition: SDL_dynapi_overrides.h:510
VERBOSE_VIDEO
#define VERBOSE_VIDEO
Definition: SDL_test_common.h:45
SDL_OpenAudio
#define SDL_OpenAudio
Definition: SDL_dynapi_overrides.h:78
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179
SDL_GetError
#define SDL_GetError
Definition: SDL_dynapi_overrides.h:113
SDL_SetClipboardText
#define SDL_SetClipboardText
Definition: SDL_dynapi_overrides.h:98
SDL_GetPixelFormatName
#define SDL_GetPixelFormatName
Definition: SDL_dynapi_overrides.h:277
SDL_DisplayMode::format
Uint32 format
Definition: SDL_video.h:55
SDL_WINDOW_ALLOW_HIGHDPI
@ SDL_WINDOW_ALLOW_HIGHDPI
Definition: SDL_video.h:113
SDL_DXGIGetOutputInfo
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
SDL_strlcpy
#define SDL_strlcpy
Definition: SDL_dynapi_overrides.h:394
SDL_MouseMotionEvent::y
Sint32 y
Definition: SDL_events.h:261
SDL_SetWindowMinimumSize
#define SDL_SetWindowMinimumSize
Definition: SDL_dynapi_overrides.h:528
SDL_GL_MULTISAMPLESAMPLES
@ SDL_GL_MULTISAMPLESAMPLES
Definition: SDL_video.h:214
SDL_AudioInit
#define SDL_AudioInit
Definition: SDL_dynapi_overrides.h:75
SDL_MouseMotionEvent
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:254
mask
GLenum GLint GLuint mask
Definition: SDL_opengl_glext.h:657
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
SDL_ShowWindow
#define SDL_ShowWindow
Definition: SDL_dynapi_overrides.h:533
AUDIO_U16LSB
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
SDLTest_LogAllocations
void SDLTest_LogAllocations()
Print a log of any outstanding allocations.
Definition: SDL_test_memory.c:222
SDLK_2
@ SDLK_2
Definition: SDL_keycode.h:76
SDL_WINDOWPOS_CENTERED
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
SDL_WINDOW_MINIMIZED
@ SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:106
SDL_GetNumVideoDrivers
#define SDL_GetNumVideoDrivers
Definition: SDL_dynapi_overrides.h:496
SDL_SetWindowSize
#define SDL_SetWindowSize
Definition: SDL_dynapi_overrides.h:526
SDL_RenderGetClipRect
#define SDL_RenderGetClipRect
Definition: SDL_dynapi_overrides.h:327
NULL
#define NULL
Definition: begin_code.h:164
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1109
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_GL_DEPTH_SIZE
@ SDL_GL_DEPTH_SIZE
Definition: SDL_video.h:206
SDL_GetNumRenderDrivers
#define SDL_GetNumRenderDrivers
Definition: SDL_dynapi_overrides.h:298
SDL_GetDisplayMode
#define SDL_GetDisplayMode
Definition: SDL_dynapi_overrides.h:506
SDLTest_CommonState
Definition: SDL_test_common.h:52
SDL_WINDOWEVENT_CLOSE
@ SDL_WINDOWEVENT_CLOSE
Definition: SDL_video.h:167
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
SDL_SetWindowDisplayMode
#define SDL_SetWindowDisplayMode
Definition: SDL_dynapi_overrides.h:511
SDL_GetDisplayName
#define SDL_GetDisplayName
Definition: SDL_dynapi_overrides.h:502
SDL_snprintfcat
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
Definition: SDL_test_common.c:35
SDL_BUTTON_RMASK
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
SDL_SetWindowFullscreen
#define SDL_SetWindowFullscreen
Definition: SDL_dynapi_overrides.h:539
SDL_GetWindowFlags
#define SDL_GetWindowFlags
Definition: SDL_dynapi_overrides.h:518
SDLTest_ScreenShot
static void SDLTest_ScreenShot(SDL_Renderer *renderer)
Definition: SDL_test_common.c:1404
SDL_WINDOW_FULLSCREEN
@ SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_GL_BUFFER_SIZE
@ SDL_GL_BUFFER_SIZE
Definition: SDL_video.h:204
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition: SDL_video.h:101
SDLK_DOWN
@ SDLK_DOWN
Definition: SDL_keycode.h:153
SDL_BUTTON_X2MASK
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
SDL_WINDOW_FULLSCREEN_DESKTOP
@ SDL_WINDOW_FULLSCREEN_DESKTOP
Definition: SDL_video.h:111
SDL_WINDOWPOS_UNDEFINED
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:130
SDL_GL_RETAINED_BACKING
@ SDL_GL_RETAINED_BACKING
Definition: SDL_video.h:216
SDL_GetDesktopDisplayMode
#define SDL_GetDesktopDisplayMode
Definition: SDL_dynapi_overrides.h:507
SDL_LOG_CATEGORY_INPUT
@ SDL_LOG_CATEGORY_INPUT
Definition: SDL_log.h:73
SDL_LOG_CATEGORY_AUDIO
@ SDL_LOG_CATEGORY_AUDIO
Definition: SDL_log.h:70
SDL_GL_CONTEXT_PROFILE_MASK
@ SDL_GL_CONTEXT_PROFILE_MASK
Definition: SDL_video.h:221
SDLK_UP
@ SDLK_UP
Definition: SDL_keycode.h:154
SDL_RectEmpty
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:82
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_LOG_CATEGORY_SYSTEM
@ SDL_LOG_CATEGORY_SYSTEM
Definition: SDL_log.h:69
SDL_GL_ALPHA_SIZE
@ SDL_GL_ALPHA_SIZE
Definition: SDL_video.h:203
SDL_WINDOWPOS_ISCENTERED
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
SDL_PIXELFORMAT_INDEX8
@ SDL_PIXELFORMAT_INDEX8
Definition: SDL_pixels.h:186
SDL_WINDOW_MAXIMIZED
@ SDL_WINDOW_MAXIMIZED
Definition: SDL_video.h:107
VERBOSE_MODES
#define VERBOSE_MODES
Definition: SDL_test_common.h:46
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDL_GetDisplayUsableBounds
#define SDL_GetDisplayUsableBounds
Definition: SDL_dynapi_overrides.h:596
SDL_AudioQuit
#define SDL_AudioQuit
Definition: SDL_dynapi_overrides.h:76
SDL_KEYDOWN
@ SDL_KEYDOWN
Definition: SDL_events.h:96
SDL_CreateWindow
#define SDL_CreateWindow
Definition: SDL_dynapi_overrides.h:514
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
SDL_Rect::x
int x
Definition: SDL_rect.h:66
SDLK_LEFT
@ SDLK_LEFT
Definition: SDL_keycode.h:152
SDL_SetWindowIcon
#define SDL_SetWindowIcon
Definition: SDL_dynapi_overrides.h:521
SDL_GetNumVideoDisplays
#define SDL_GetNumVideoDisplays
Definition: SDL_dynapi_overrides.h:501
SDL_RendererInfo
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:79
SDLK_m
@ SDLK_m
Definition: SDL_keycode.h:112
SDL_WINDOW_RESIZABLE
@ SDL_WINDOW_RESIZABLE
Definition: SDL_video.h:105
SDL_Rect::w
int w
Definition: SDL_rect.h:67
SDL_SetRelativeMouseMode
#define SDL_SetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:249
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:74
SDL_GetRenderDriverInfo
#define SDL_GetRenderDriverInfo
Definition: SDL_dynapi_overrides.h:299
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:54
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
n
GLdouble n
Definition: SDL_opengl_glext.h:1952
SDL_PIXELFORMAT_RGB24
@ SDL_PIXELFORMAT_RGB24
Definition: SDL_pixels.h:230
SDL_strcasecmp
#define SDL_strcasecmp
Definition: SDL_dynapi_overrides.h:419
SDLTest_LoadIcon
static SDL_Surface * SDLTest_LoadIcon(const char *file)
Definition: SDL_test_common.c:660
SDLK_v
@ SDLK_v
Definition: SDL_keycode.h:121
SDL_GetWindowSize
#define SDL_GetWindowSize
Definition: SDL_dynapi_overrides.h:527
AUDIO_U8
#define AUDIO_U8
Definition: SDL_audio.h:89
SDLK_ESCAPE
@ SDLK_ESCAPE
Definition: SDL_keycode.h:55
SDL_MinimizeWindow
#define SDL_MinimizeWindow
Definition: SDL_dynapi_overrides.h:537
SDLK_g
@ SDLK_g
Definition: SDL_keycode.h:106
SDL_GL_DOUBLEBUFFER
@ SDL_GL_DOUBLEBUFFER
Definition: SDL_video.h:205
SDL_GL_CONTEXT_DEBUG_FLAG
@ SDL_GL_CONTEXT_DEBUG_FLAG
Definition: SDL_video.h:238
SDL_ShowSimpleMessageBox
#define SDL_ShowSimpleMessageBox
Definition: SDL_dynapi_overrides.h:244
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
SDLTest_TrackAllocations
int SDLTest_TrackAllocations()
Start tracking SDL memory allocations.
Definition: SDL_test_memory.c:197
SDL_Renderer
Definition: SDL_sysrender.h:86
done
int done
Definition: checkkeys.c:28
SDL_MOUSEMOTION
@ SDL_MOUSEMOTION
Definition: SDL_events.h:105
SDL_GL_GREEN_SIZE
@ SDL_GL_GREEN_SIZE
Definition: SDL_video.h:201
SDL_SetWindowGrab
#define SDL_SetWindowGrab
Definition: SDL_dynapi_overrides.h:543
SDL_atof
#define SDL_atof
Definition: SDL_dynapi_overrides.h:411
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_Log
#define SDL_Log
Definition: SDL_dynapi_overrides.h:31
SDL_GL_SetAttribute
#define SDL_GL_SetAttribute
Definition: SDL_dynapi_overrides.h:557
SDL_Rect::y
int y
Definition: SDL_rect.h:66
SDL_GetRelativeMouseMode
#define SDL_GetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:250
SDL_Rect::h
int h
Definition: SDL_rect.h:67
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_LOG_CATEGORY_ERROR
@ SDL_LOG_CATEGORY_ERROR
Definition: SDL_log.h:67
SDL_MouseMotionEvent::xrel
Sint32 xrel
Definition: SDL_events.h:262
SDL_DROPTEXT
@ SDL_DROPTEXT
Definition: SDL_events.h:142
SDLTest_PrintRenderer
static void SDLTest_PrintRenderer(SDL_RendererInfo *info)
Definition: SDL_test_common.c:621
SDL_GetClipboardText
#define SDL_GetClipboardText
Definition: SDL_dynapi_overrides.h:99
DEFAULT_WINDOW_HEIGHT
#define DEFAULT_WINDOW_HEIGHT
Definition: SDL_test_common.h:42
SDL_QUIT
@ SDL_QUIT
Definition: SDL_events.h:60
SDL_DisplayMode::refresh_rate
int refresh_rate
Definition: SDL_video.h:58
SDL_RENDERER_PRESENTVSYNC
@ SDL_RENDERER_PRESENTVSYNC
Definition: SDL_render.h:69
SDL_WINDOWPOS_UNDEFINED_DISPLAY
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
Definition: SDL_video.h:129
SDL_Direct3D9GetAdapterIndex
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
DEFAULT_WINDOW_WIDTH
#define DEFAULT_WINDOW_WIDTH
Definition: SDL_test_common.h:41
SDLK_SPACE
@ SDLK_SPACE
Definition: SDL_keycode.h:58
SDL_GL_ACCELERATED_VISUAL
@ SDL_GL_ACCELERATED_VISUAL
Definition: SDL_video.h:215
SDL_FreeSurface
#define SDL_FreeSurface
Definition: SDL_dynapi_overrides.h:446
SDL_isdigit
#define SDL_isdigit
Definition: SDL_dynapi_overrides.h:382
SDLK_z
@ SDLK_z
Definition: SDL_keycode.h:125
SDL_LOG_CATEGORY_VIDEO
@ SDL_LOG_CATEGORY_VIDEO
Definition: SDL_log.h:71
SDL_PixelFormatEnumToMasks
#define SDL_PixelFormatEnumToMasks
Definition: SDL_dynapi_overrides.h:278
SDL_VideoInit
#define SDL_VideoInit
Definition: SDL_dynapi_overrides.h:498
SDL_GetWindowFromID
#define SDL_GetWindowFromID
Definition: SDL_dynapi_overrides.h:517
SDL_BUTTON_LMASK
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
SDLK_a
@ SDLK_a
Definition: SDL_keycode.h:100
SDL_Quit
#define SDL_Quit
Definition: SDL_dynapi_overrides.h:58
SDL_GetWindowPosition
#define SDL_GetWindowPosition
Definition: SDL_dynapi_overrides.h:525
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
SDL_WINDOW_INPUT_GRABBED
@ SDL_WINDOW_INPUT_GRABBED
Definition: SDL_video.h:108
SDL_PIXELFORMAT_RGB555
@ SDL_PIXELFORMAT_RGB555
Definition: SDL_pixels.h:194
SDLK_0
@ SDLK_0
Definition: SDL_keycode.h:74
SDL_GL_ACCUM_ALPHA_SIZE
@ SDL_GL_ACCUM_ALPHA_SIZE
Definition: SDL_video.h:211
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_RenderSetLogicalSize
#define SDL_RenderSetLogicalSize
Definition: SDL_dynapi_overrides.h:322
SDL_GetDisplayBounds
#define SDL_GetDisplayBounds
Definition: SDL_dynapi_overrides.h:503
SDL_RestoreWindow
#define SDL_RestoreWindow
Definition: SDL_dynapi_overrides.h:538
KMOD_SHIFT
#define KMOD_SHIFT
Definition: SDL_keycode.h:343
SDLTest_ExampleHitTestCallback
static SDL_HitTestResult SDLTest_ExampleHitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
Definition: SDL_test_common.c:680
SDL_BUTTON_X1MASK
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:290
SDL_SetWindowOpacity
#define SDL_SetWindowOpacity
Definition: SDL_dynapi_overrides.h:598
SDL_GL_ACCUM_BLUE_SIZE
@ SDL_GL_ACCUM_BLUE_SIZE
Definition: SDL_video.h:210
SDL_WINDOWPOS_CENTERED_DISPLAY
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:138
SDL_GetAudioDriver
#define SDL_GetAudioDriver
Definition: SDL_dynapi_overrides.h:74
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_GetCurrentAudioDriver
#define SDL_GetCurrentAudioDriver
Definition: SDL_dynapi_overrides.h:77
SDL_MESSAGEBOX_INFORMATION
@ SDL_MESSAGEBOX_INFORMATION
Definition: SDL_messagebox.h:41
VERBOSE_RENDER
#define VERBOSE_RENDER
Definition: SDL_test_common.h:47
SDL_GetWindowOpacity
#define SDL_GetWindowOpacity
Definition: SDL_dynapi_overrides.h:599
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
SDL_LOG_CATEGORY_RENDER
@ SDL_LOG_CATEGORY_RENDER
Definition: SDL_log.h:72
SDL_GetVideoDriver
#define SDL_GetVideoDriver
Definition: SDL_dynapi_overrides.h:497
SDL_RenderSetScale
#define SDL_RenderSetScale
Definition: SDL_dynapi_overrides.h:328
SDL_GL_BLUE_SIZE
@ SDL_GL_BLUE_SIZE
Definition: SDL_video.h:202
VIDEO_USAGE
#define VIDEO_USAGE
Definition: SDL_test_common.c:29
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_DestroyTexture
#define SDL_DestroyTexture
Definition: SDL_dynapi_overrides.h:347
SDL_atoi
#define SDL_atoi
Definition: SDL_dynapi_overrides.h:410
AUDIO_USAGE
#define AUDIO_USAGE
Definition: SDL_test_common.c:32
m
const GLfloat * m
Definition: SDL_opengl_glext.h:6092
SDL_INIT_VIDEO
#define SDL_INIT_VIDEO
Definition: SDL.h:79
SDLK_RETURN
@ SDLK_RETURN
Definition: SDL_keycode.h:54
SDLK_MINUS
@ SDLK_MINUS
Definition: SDL_keycode.h:71
SDL_GetWindowGrab
#define SDL_GetWindowGrab
Definition: SDL_dynapi_overrides.h:544
SDL_GetCurrentVideoDriver
#define SDL_GetCurrentVideoDriver
Definition: SDL_dynapi_overrides.h:500
SDL_MouseMotionEvent::x
Sint32 x
Definition: SDL_events.h:260
SDL_SetWindowHitTest
#define SDL_SetWindowHitTest
Definition: SDL_dynapi_overrides.h:585
SDL_LogSetPriority
#define SDL_LogSetPriority
Definition: SDL_dynapi_overrides.h:236
SDL_SetWindowBordered
#define SDL_SetWindowBordered
Definition: SDL_dynapi_overrides.h:532
AUDIO_S16
#define AUDIO_S16
Definition: SDL_audio.h:96
SDL_GL_STENCIL_SIZE
@ SDL_GL_STENCIL_SIZE
Definition: SDL_video.h:207
SDL_GL_CONTEXT_MINOR_VERSION
@ SDL_GL_CONTEXT_MINOR_VERSION
Definition: SDL_video.h:218
SDL_snprintf
#define SDL_snprintf
Definition: SDL_dynapi_overrides.h:40
SDL_Rect
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:65
j
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
VERBOSE_AUDIO
#define VERBOSE_AUDIO
Definition: SDL_test_common.h:49
KMOD_ALT
#define KMOD_ALT
Definition: SDL_keycode.h:344
SDL_GL_MULTISAMPLEBUFFERS
@ SDL_GL_MULTISAMPLEBUFFERS
Definition: SDL_video.h:213
SDL_Texture
Definition: SDL_sysrender.h:58
SDL_PIXELFORMAT_RGB565
@ SDL_PIXELFORMAT_RGB565
Definition: SDL_pixels.h:224
SDL_LOG_PRIORITY_VERBOSE
@ SDL_LOG_PRIORITY_VERBOSE
Definition: SDL_log.h:104
SDLK_EQUALS
@ SDLK_EQUALS
Definition: SDL_keycode.h:87
SDL_MaximizeWindow
#define SDL_MaximizeWindow
Definition: SDL_dynapi_overrides.h:536
KMOD_CTRL
#define KMOD_CTRL
Definition: SDL_keycode.h:342
AUDIO_S16MSB
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
SDLK_c
@ SDLK_c
Definition: SDL_keycode.h:102
SDL_GL_ACCUM_RED_SIZE
@ SDL_GL_ACCUM_RED_SIZE
Definition: SDL_video.h:208
SDL_GetGlobalMouseState
#define SDL_GetGlobalMouseState
Definition: SDL_dynapi_overrides.h:586
SDL_CaptureMouse
#define SDL_CaptureMouse
Definition: SDL_dynapi_overrides.h:584
SDLTest_PrintEvent
static void SDLTest_PrintEvent(SDL_Event *event)
Definition: SDL_test_common.c:1113
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:162
AUDIO_S16LSB
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
SDL_GetDisplayDPI
#define SDL_GetDisplayDPI
Definition: SDL_dynapi_overrides.h:504
SDL_RendererInfo::name
const char * name
Definition: SDL_render.h:80
SDL_VideoQuit
#define SDL_VideoQuit
Definition: SDL_dynapi_overrides.h:499
SDL_WINDOWEVENT
@ SDL_WINDOWEVENT
Definition: SDL_events.h:92
AUDIO_S8
#define AUDIO_S8
Definition: SDL_audio.h:90
SDL_GL_STEREO
@ SDL_GL_STEREO
Definition: SDL_video.h:212
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_LogSetAllPriority
#define SDL_LogSetAllPriority
Definition: SDL_dynapi_overrides.h:235
SDL_MouseMotionEvent::yrel
Sint32 yrel
Definition: SDL_events.h:263
SDLK_RIGHT
@ SDLK_RIGHT
Definition: SDL_keycode.h:151
SDL_GL_RED_SIZE
@ SDL_GL_RED_SIZE
Definition: SDL_video.h:200
SDL_CreateRenderer
#define SDL_CreateRenderer
Definition: SDL_dynapi_overrides.h:301
SDL_RenderSetClipRect
#define SDL_RenderSetClipRect
Definition: SDL_dynapi_overrides.h:326
SDL_strcmp
#define SDL_strcmp
Definition: SDL_dynapi_overrides.h:417
SDL_GL_CONTEXT_FLAGS
@ SDL_GL_CONTEXT_FLAGS
Definition: SDL_video.h:220
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
SDLK_o
@ SDLK_o
Definition: SDL_keycode.h:114
VERBOSE_EVENT
#define VERBOSE_EVENT
Definition: SDL_test_common.h:48
SDL_DestroyRenderer
#define SDL_DestroyRenderer
Definition: SDL_dynapi_overrides.h:348
SDL_GetNumDisplayModes
#define SDL_GetNumDisplayModes
Definition: SDL_dynapi_overrides.h:505
SDL_SetWindowPosition
#define SDL_SetWindowPosition
Definition: SDL_dynapi_overrides.h:524
FullscreenTo
static void FullscreenTo(int index, int windowId)
Definition: SDL_test_common.c:1441
SDLK_r
@ SDLK_r
Definition: SDL_keycode.h:117
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
AUDIO_U16MSB
#define AUDIO_U16MSB
Definition: SDL_audio.h:93
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDLK_1
@ SDLK_1
Definition: SDL_keycode.h:75
AUDIO_U16
#define AUDIO_U16
Definition: SDL_audio.h:95
SDL_PIXELFORMAT_RGB888
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:236
SDL_BUTTON_MMASK
#define SDL_BUTTON_MMASK
Definition: SDL_mouse.h:288
SDLK_b
@ SDLK_b
Definition: SDL_keycode.h:101
SDL_DROPFILE
@ SDL_DROPFILE
Definition: SDL_events.h:141
SDL_SetWindowMaximumSize
#define SDL_SetWindowMaximumSize
Definition: SDL_dynapi_overrides.h:530
SDL_DestroyWindow
#define SDL_DestroyWindow
Definition: SDL_dynapi_overrides.h:549
SDL_WINDOWPOS_ISUNDEFINED
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
SDLK_PRINTSCREEN
@ SDLK_PRINTSCREEN
Definition: SDL_keycode.h:142
SDL_GetNumAudioDrivers
#define SDL_GetNumAudioDrivers
Definition: SDL_dynapi_overrides.h:73
SDL_GL_CONTEXT_MAJOR_VERSION
@ SDL_GL_CONTEXT_MAJOR_VERSION
Definition: SDL_video.h:217
SDL_WINDOW_BORDERLESS
@ SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
SDL_GL_ACCUM_GREEN_SIZE
@ SDL_GL_ACCUM_GREEN_SIZE
Definition: SDL_video.h:209
SDL_GetRendererInfo
#define SDL_GetRendererInfo
Definition: SDL_dynapi_overrides.h:304
SDL_WINDOW_VULKAN
@ SDL_WINDOW_VULKAN
Definition: SDL_video.h:122
SDL_INIT_AUDIO
#define SDL_INIT_AUDIO
Definition: SDL.h:78