SDL  2.0
SDL_bwindow.cc
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 #include "../SDL_sysvideo.h"
25 
26 #include "SDL_BWin.h"
27 #include <new>
28 
29 /* Define a path to window's BWIN data */
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
35  return ((SDL_BWin*)(window->driverdata));
36 }
37 
38 static SDL_INLINE SDL_BApp *_GetBeApp() {
39  return ((SDL_BApp*)be_app);
40 }
41 
42 static int _InitWindow(_THIS, SDL_Window *window) {
43  uint32 flags = 0;
44  window_look look = B_TITLED_WINDOW_LOOK;
45 
46  BRect bounds(
47  window->x,
48  window->y,
49  window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
50  window->y + window->h - 1
51  );
52 
53  if(window->flags & SDL_WINDOW_FULLSCREEN) {
54  /* TODO: Add support for this flag */
55  printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
56  }
57  if(window->flags & SDL_WINDOW_OPENGL) {
58  /* TODO: Add support for this flag */
59  }
60  if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
61  flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
62  }
63  if(window->flags & SDL_WINDOW_BORDERLESS) {
64  look = B_NO_BORDER_WINDOW_LOOK;
65  }
66 
67  SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
68  if(bwin == NULL)
69  return -1;
70 
71  window->driverdata = bwin;
72  int32 winID = _GetBeApp()->GetID(window);
73  bwin->SetID(winID);
74 
75  return 0;
76 }
77 
79  if (_InitWindow(_this, window) < 0) {
80  return -1;
81  }
82 
83  /* Start window loop */
84  _ToBeWin(window)->Show();
85  return 0;
86 }
87 
88 int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
89 
90  SDL_BWin *otherBWin = (SDL_BWin*)data;
91  if(!otherBWin->LockLooper())
92  return -1;
93 
94  /* Create the new window and initialize its members */
95  window->x = (int)otherBWin->Frame().left;
96  window->y = (int)otherBWin->Frame().top;
97  window->w = (int)otherBWin->Frame().Width();
98  window->h = (int)otherBWin->Frame().Height();
99 
100  /* Set SDL flags */
101  if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
102  window->flags |= SDL_WINDOW_RESIZABLE;
103  }
104 
105  /* If we are out of memory, return the error code */
106  if (_InitWindow(_this, window) < 0) {
107  return -1;
108  }
109 
110  /* TODO: Add any other SDL-supported window attributes here */
111  _ToBeWin(window)->SetTitle(otherBWin->Title());
112 
113  /* Start window loop and unlock the other window */
114  _ToBeWin(window)->Show();
115 
116  otherBWin->UnlockLooper();
117  return 0;
118 }
119 
121  BMessage msg(BWIN_SET_TITLE);
122  msg.AddString("window-title", window->title);
123  _ToBeWin(window)->PostMessage(&msg);
124 }
125 
127  /* FIXME: Icons not supported by Haiku */
128 }
129 
131  BMessage msg(BWIN_MOVE_WINDOW);
132  msg.AddInt32("window-x", window->x);
133  msg.AddInt32("window-y", window->y);
134  _ToBeWin(window)->PostMessage(&msg);
135 }
136 
138  BMessage msg(BWIN_RESIZE_WINDOW);
139  msg.AddInt32("window-w", window->w - 1);
140  msg.AddInt32("window-h", window->h - 1);
141  _ToBeWin(window)->PostMessage(&msg);
142 }
143 
145  BMessage msg(BWIN_SET_BORDERED);
146  msg.AddBool("window-border", bordered != SDL_FALSE);
147  _ToBeWin(window)->PostMessage(&msg);
148 }
149 
151  BMessage msg(BWIN_SET_RESIZABLE);
152  msg.AddBool("window-resizable", resizable != SDL_FALSE);
153  _ToBeWin(window)->PostMessage(&msg);
154 }
155 
157  BMessage msg(BWIN_SHOW_WINDOW);
158  _ToBeWin(window)->PostMessage(&msg);
159 }
160 
162  BMessage msg(BWIN_HIDE_WINDOW);
163  _ToBeWin(window)->PostMessage(&msg);
164 }
165 
167  BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
168  _ToBeWin(window)->PostMessage(&msg);
169 }
170 
172  BMessage msg(BWIN_MAXIMIZE_WINDOW);
173  _ToBeWin(window)->PostMessage(&msg);
174 }
175 
177  BMessage msg(BWIN_MINIMIZE_WINDOW);
178  _ToBeWin(window)->PostMessage(&msg);
179 }
180 
182  BMessage msg(BWIN_RESTORE_WINDOW);
183  _ToBeWin(window)->PostMessage(&msg);
184 }
185 
187  SDL_VideoDisplay * display, SDL_bool fullscreen) {
188  /* Haiku tracks all video display information */
189  BMessage msg(BWIN_FULLSCREEN);
190  msg.AddBool("fullscreen", fullscreen);
191  _ToBeWin(window)->PostMessage(&msg);
192 
193 }
194 
195 int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
196  /* FIXME: Not Haiku supported */
197  return -1;
198 }
199 
201  /* FIXME: Not Haiku supported */
202  return -1;
203 }
204 
205 
207  /* TODO: Implement this! */
208 }
209 
211  _ToBeWin(window)->LockLooper(); /* This MUST be locked */
212  _GetBeApp()->ClearID(_ToBeWin(window));
213  _ToBeWin(window)->Quit();
214  window->driverdata = NULL;
215 }
216 
218  struct SDL_SysWMinfo *info) {
219  /* FIXME: What is the point of this? What information should be included? */
220  return SDL_FALSE;
221 }
222 
223 
224 
225 
226 
227 #ifdef __cplusplus
228 }
229 #endif
230 
231 #endif /* SDL_VIDEO_DRIVER_HAIKU */
232 
233 /* vi: set ts=4 sw=4 expandtab: */
HAIKU_SetWindowTitle
void HAIKU_SetWindowTitle(_THIS, SDL_Window *window)
HAIKU_CreateWindow
int HAIKU_CreateWindow(_THIS, SDL_Window *window)
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
BWIN_RESIZE_WINDOW
@ BWIN_RESIZE_WINDOW
Definition: SDL_BWin.h:51
HAIKU_RaiseWindow
void HAIKU_RaiseWindow(_THIS, SDL_Window *window)
HAIKU_MinimizeWindow
void HAIKU_MinimizeWindow(_THIS, SDL_Window *window)
HAIKU_SetWindowGammaRamp
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
NULL
#define NULL
Definition: begin_code.h:164
HAIKU_CreateWindowFrom
int HAIKU_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
SDL_SysWMinfo
Definition: SDL_syswm.h:195
SDL_BWin
Definition: SDL_BWin.h:65
BWIN_HIDE_WINDOW
@ BWIN_HIDE_WINDOW
Definition: SDL_BWin.h:53
SDL_WINDOW_FULLSCREEN
@ SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition: SDL_video.h:101
HAIKU_RestoreWindow
void HAIKU_RestoreWindow(_THIS, SDL_Window *window)
BWIN_MINIMIZE_WINDOW
@ BWIN_MINIMIZE_WINDOW
Definition: SDL_BWin.h:55
SDL_BWin::SetID
void SetID(int32 id)
Definition: SDL_BWin.h:454
HAIKU_SetWindowGrab
void HAIKU_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
BWIN_SET_RESIZABLE
@ BWIN_SET_RESIZABLE
Definition: SDL_BWin.h:59
SDL_WINDOW_RESIZABLE
@ SDL_WINDOW_RESIZABLE
Definition: SDL_video.h:105
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
HAIKU_SetWindowResizable
void HAIKU_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:74
BWIN_SET_BORDERED
@ BWIN_SET_BORDERED
Definition: SDL_BWin.h:58
SDL_BWin::GetID
int32 GetID()
Definition: SDL_BWin.h:434
HAIKU_MaximizeWindow
void HAIKU_MaximizeWindow(_THIS, SDL_Window *window)
BWIN_SET_TITLE
@ BWIN_SET_TITLE
Definition: SDL_BWin.h:57
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
HAIKU_ShowWindow
void HAIKU_ShowWindow(_THIS, SDL_Window *window)
HAIKU_GetWindowWMInfo
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
BWIN_SHOW_WINDOW
@ BWIN_SHOW_WINDOW
Definition: SDL_BWin.h:52
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_INLINE
#define SDL_INLINE
Definition: begin_code.h:131
HAIKU_SetWindowIcon
void HAIKU_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
HAIKU_DestroyWindow
void HAIKU_DestroyWindow(_THIS, SDL_Window *window)
BWIN_MOVE_WINDOW
@ BWIN_MOVE_WINDOW
Definition: SDL_BWin.h:50
HAIKU_GetWindowGammaRamp
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
HAIKU_SetWindowSize
void HAIKU_SetWindowSize(_THIS, SDL_Window *window)
HAIKU_SetWindowBordered
void HAIKU_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
HAIKU_SetWindowPosition
void HAIKU_SetWindowPosition(_THIS, SDL_Window *window)
SDL_BWin.h
BWIN_FULLSCREEN
@ BWIN_FULLSCREEN
Definition: SDL_BWin.h:60
SDL_VideoDisplay
Definition: SDL_sysvideo.h:126
BWIN_RESTORE_WINDOW
@ BWIN_RESTORE_WINDOW
Definition: SDL_BWin.h:56
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:162
HAIKU_HideWindow
void HAIKU_HideWindow(_THIS, SDL_Window *window)
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
HAIKU_SetWindowFullscreen
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
SDL_BApp
Definition: SDL_BApp.h:81
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
BWIN_MAXIMIZE_WINDOW
@ BWIN_MAXIMIZE_WINDOW
Definition: SDL_BWin.h:54
SDL_WINDOW_BORDERLESS
@ SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104