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22 #ifndef SDL_BFRAMEBUFFER_H
23 #define SDL_BFRAMEBUFFER_H
24 #include <SupportDefs.h>
31 #include "../SDL_sysvideo.h"
35 void **
pixels,
int *pitch);
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
The type used to identify a window.
EGLSurface EGLNativeWindowType * window
int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
int32 HAIKU_DrawThread(void *data)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
A rectangle, with the origin at the upper left.
EGLSurface EGLint * rects
void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window *window)