SDL  2.0
SDL_joystick.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_joystick.h:
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Go to the source code of this file.

Data Structures

struct  SDL_JoystickGUID
 

Macros

#define SDL_JOYSTICK_AXIS_MAX   32767
 
#define SDL_JOYSTICK_AXIS_MIN   -32768
 

Typedefs

typedef Sint32 SDL_JoystickID
 

Enumerations

enum  SDL_JoystickType {
  SDL_JOYSTICK_TYPE_UNKNOWN,
  SDL_JOYSTICK_TYPE_GAMECONTROLLER,
  SDL_JOYSTICK_TYPE_WHEEL,
  SDL_JOYSTICK_TYPE_ARCADE_STICK,
  SDL_JOYSTICK_TYPE_FLIGHT_STICK,
  SDL_JOYSTICK_TYPE_DANCE_PAD,
  SDL_JOYSTICK_TYPE_GUITAR,
  SDL_JOYSTICK_TYPE_DRUM_KIT,
  SDL_JOYSTICK_TYPE_ARCADE_PAD,
  SDL_JOYSTICK_TYPE_THROTTLE
}
 
enum  SDL_JoystickPowerLevel {
  SDL_JOYSTICK_POWER_UNKNOWN = -1,
  SDL_JOYSTICK_POWER_EMPTY,
  SDL_JOYSTICK_POWER_LOW,
  SDL_JOYSTICK_POWER_MEDIUM,
  SDL_JOYSTICK_POWER_FULL,
  SDL_JOYSTICK_POWER_WIRED,
  SDL_JOYSTICK_POWER_MAX
}
 

Functions

void SDL_LockJoysticks (void)
 
void SDL_UnlockJoysticks (void)
 
int SDL_NumJoysticks (void)
 
const char * SDL_JoystickNameForIndex (int device_index)
 
int SDL_JoystickGetDevicePlayerIndex (int device_index)
 
SDL_JoystickGUID SDL_JoystickGetDeviceGUID (int device_index)
 
Uint16 SDL_JoystickGetDeviceVendor (int device_index)
 
Uint16 SDL_JoystickGetDeviceProduct (int device_index)
 
Uint16 SDL_JoystickGetDeviceProductVersion (int device_index)
 
SDL_JoystickType SDL_JoystickGetDeviceType (int device_index)
 
SDL_JoystickID SDL_JoystickGetDeviceInstanceID (int device_index)
 
SDL_Joystick * SDL_JoystickOpen (int device_index)
 
SDL_Joystick * SDL_JoystickFromInstanceID (SDL_JoystickID joyid)
 
const char * SDL_JoystickName (SDL_Joystick *joystick)
 
int SDL_JoystickGetPlayerIndex (SDL_Joystick *joystick)
 
SDL_JoystickGUID SDL_JoystickGetGUID (SDL_Joystick *joystick)
 
Uint16 SDL_JoystickGetVendor (SDL_Joystick *joystick)
 
Uint16 SDL_JoystickGetProduct (SDL_Joystick *joystick)
 
Uint16 SDL_JoystickGetProductVersion (SDL_Joystick *joystick)
 
SDL_JoystickType SDL_JoystickGetType (SDL_Joystick *joystick)
 
void SDL_JoystickGetGUIDString (SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
 
SDL_JoystickGUID SDL_JoystickGetGUIDFromString (const char *pchGUID)
 
SDL_bool SDL_JoystickGetAttached (SDL_Joystick *joystick)
 
SDL_JoystickID SDL_JoystickInstanceID (SDL_Joystick *joystick)
 
int SDL_JoystickNumAxes (SDL_Joystick *joystick)
 
int SDL_JoystickNumBalls (SDL_Joystick *joystick)
 
int SDL_JoystickNumHats (SDL_Joystick *joystick)
 
int SDL_JoystickNumButtons (SDL_Joystick *joystick)
 
void SDL_JoystickUpdate (void)
 
int SDL_JoystickEventState (int state)
 
Sint16 SDL_JoystickGetAxis (SDL_Joystick *joystick, int axis)
 
SDL_bool SDL_JoystickGetAxisInitialState (SDL_Joystick *joystick, int axis, Sint16 *state)
 

Hat positions

#define SDL_HAT_CENTERED   0x00
 
#define SDL_HAT_UP   0x01
 
#define SDL_HAT_RIGHT   0x02
 
#define SDL_HAT_DOWN   0x04
 
#define SDL_HAT_LEFT   0x08
 
#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)
 
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
 
#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)
 
#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)
 
Uint8 SDL_JoystickGetHat (SDL_Joystick *joystick, int hat)
 
int SDL_JoystickGetBall (SDL_Joystick *joystick, int ball, int *dx, int *dy)
 
Uint8 SDL_JoystickGetButton (SDL_Joystick *joystick, int button)
 
int SDL_JoystickRumble (SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
 
void SDL_JoystickClose (SDL_Joystick *joystick)
 
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel (SDL_Joystick *joystick)
 

Detailed Description

Include file for SDL joystick event handling

The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick behind a device_index changing as joysticks are plugged and unplugged.

The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.

The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.

In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.

If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS

Definition in file SDL_joystick.h.

Macro Definition Documentation

◆ SDL_HAT_CENTERED

#define SDL_HAT_CENTERED   0x00

Definition at line 329 of file SDL_joystick.h.

◆ SDL_HAT_DOWN

#define SDL_HAT_DOWN   0x04

Definition at line 332 of file SDL_joystick.h.

◆ SDL_HAT_LEFT

#define SDL_HAT_LEFT   0x08

Definition at line 333 of file SDL_joystick.h.

◆ SDL_HAT_LEFTDOWN

#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)

Definition at line 337 of file SDL_joystick.h.

◆ SDL_HAT_LEFTUP

#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)

Definition at line 336 of file SDL_joystick.h.

◆ SDL_HAT_RIGHT

#define SDL_HAT_RIGHT   0x02

Definition at line 331 of file SDL_joystick.h.

◆ SDL_HAT_RIGHTDOWN

#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)

Definition at line 335 of file SDL_joystick.h.

◆ SDL_HAT_RIGHTUP

#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)

Definition at line 334 of file SDL_joystick.h.

◆ SDL_HAT_UP

#define SDL_HAT_UP   0x01

Definition at line 330 of file SDL_joystick.h.

◆ SDL_JOYSTICK_AXIS_MAX

#define SDL_JOYSTICK_AXIS_MAX   32767

Definition at line 301 of file SDL_joystick.h.

◆ SDL_JOYSTICK_AXIS_MIN

#define SDL_JOYSTICK_AXIS_MIN   -32768

Definition at line 302 of file SDL_joystick.h.

Typedef Documentation

◆ SDL_JoystickID

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) a int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID

This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. If the joystick is disconnected and reconnected, it will get a new ID.

The ID value starts at 0 and increments from there. The value -1 is an invalid ID.

Definition at line 81 of file SDL_joystick.h.

Enumeration Type Documentation

◆ SDL_JoystickPowerLevel

Enumerator
SDL_JOYSTICK_POWER_UNKNOWN 
SDL_JOYSTICK_POWER_EMPTY 
SDL_JOYSTICK_POWER_LOW 
SDL_JOYSTICK_POWER_MEDIUM 
SDL_JOYSTICK_POWER_FULL 
SDL_JOYSTICK_POWER_WIRED 
SDL_JOYSTICK_POWER_MAX 

Definition at line 97 of file SDL_joystick.h.

98 {
100  SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
101  SDL_JOYSTICK_POWER_LOW, /* <= 20% */
102  SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
103  SDL_JOYSTICK_POWER_FULL, /* <= 100% */

◆ SDL_JoystickType

Enumerator
SDL_JOYSTICK_TYPE_UNKNOWN 
SDL_JOYSTICK_TYPE_GAMECONTROLLER 
SDL_JOYSTICK_TYPE_WHEEL 
SDL_JOYSTICK_TYPE_ARCADE_STICK 
SDL_JOYSTICK_TYPE_FLIGHT_STICK 
SDL_JOYSTICK_TYPE_DANCE_PAD 
SDL_JOYSTICK_TYPE_GUITAR 
SDL_JOYSTICK_TYPE_DRUM_KIT 
SDL_JOYSTICK_TYPE_ARCADE_PAD 
SDL_JOYSTICK_TYPE_THROTTLE 

Definition at line 83 of file SDL_joystick.h.

Function Documentation

◆ SDL_JoystickClose()

void SDL_JoystickClose ( SDL_Joystick *  joystick)

Close a joystick previously opened with SDL_JoystickOpen().

Definition at line 643 of file SDL_joystick.c.

644 {
645  SDL_Joystick *joysticklist;
646  SDL_Joystick *joysticklistprev;
647 
648  if (!SDL_PrivateJoystickValid(joystick)) {
649  return;
650  }
651 
653 
654  /* First decrement ref count */
655  if (--joystick->ref_count > 0) {
657  return;
658  }
659 
660  if (SDL_updating_joystick) {
662  return;
663  }
664 
665  joystick->driver->Close(joystick);
666  joystick->hwdata = NULL;
667 
668  joysticklist = SDL_joysticks;
669  joysticklistprev = NULL;
670  while (joysticklist) {
671  if (joystick == joysticklist) {
672  if (joysticklistprev) {
673  /* unlink this entry */
674  joysticklistprev->next = joysticklist->next;
675  } else {
676  SDL_joysticks = joystick->next;
677  }
678  break;
679  }
680  joysticklistprev = joysticklist;
681  joysticklist = joysticklist->next;
682  }
683 
684  SDL_free(joystick->name);
685 
686  /* Free the data associated with this joystick */
687  SDL_free(joystick->axes);
688  SDL_free(joystick->hats);
689  SDL_free(joystick->balls);
690  SDL_free(joystick->buttons);
691  SDL_free(joystick);
692 
694 }

References NULL, SDL_free, SDL_joysticks, SDL_LockJoysticks(), SDL_PrivateJoystickValid(), SDL_UnlockJoysticks(), and SDL_updating_joystick.

Referenced by SDL_JoystickOpen(), SDL_JoystickQuit(), and SDL_JoystickUpdate().

◆ SDL_JoystickCurrentPowerLevel()

SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel ( SDL_Joystick *  joystick)

Return the battery level of this joystick

Definition at line 1576 of file SDL_joystick.c.

1577 {
1578  if (!SDL_PrivateJoystickValid(joystick)) {
1580  }
1581  return joystick->epowerlevel;
1582 }

References SDL_JOYSTICK_POWER_UNKNOWN, and SDL_PrivateJoystickValid().

◆ SDL_JoystickEventState()

int SDL_JoystickEventState ( int  state)

Enable/disable joystick event polling.

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and check the state of the joystick when you want joystick information.

The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

Definition at line 1082 of file SDL_joystick.c.

1083 {
1084 #if SDL_EVENTS_DISABLED
1085  return SDL_DISABLE;
1086 #else
1087  const Uint32 event_list[] = {
1090  };
1091  unsigned int i;
1092 
1093  switch (state) {
1094  case SDL_QUERY:
1095  state = SDL_DISABLE;
1096  for (i = 0; i < SDL_arraysize(event_list); ++i) {
1097  state = SDL_EventState(event_list[i], SDL_QUERY);
1098  if (state == SDL_ENABLE) {
1099  break;
1100  }
1101  }
1102  break;
1103  default:
1104  for (i = 0; i < SDL_arraysize(event_list); ++i) {
1105  SDL_EventState(event_list[i], state);
1106  }
1107  break;
1108  }
1109  return state;
1110 #endif /* SDL_EVENTS_DISABLED */
1111 }

References i, SDL_arraysize, SDL_DISABLE, SDL_ENABLE, SDL_EventState, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_QUERY, and state.

◆ SDL_JoystickFromInstanceID()

SDL_Joystick* SDL_JoystickFromInstanceID ( SDL_JoystickID  joyid)

Return the SDL_Joystick associated with an instance id.

Definition at line 594 of file SDL_joystick.c.

595 {
596  SDL_Joystick *joystick;
597 
599  for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
600  if (joystick->instance_id == joyid) {
601  break;
602  }
603  }
605  return joystick;
606 }

References SDL_joysticks, SDL_LockJoysticks(), and SDL_UnlockJoysticks().

◆ SDL_JoystickGetAttached()

SDL_bool SDL_JoystickGetAttached ( SDL_Joystick *  joystick)

Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.

Definition at line 568 of file SDL_joystick.c.

569 {
570  if (!SDL_PrivateJoystickValid(joystick)) {
571  return SDL_FALSE;
572  }
573 
574  return joystick->attached;
575 }

References SDL_FALSE, and SDL_PrivateJoystickValid().

◆ SDL_JoystickGetAxis()

Sint16 SDL_JoystickGetAxis ( SDL_Joystick *  joystick,
int  axis 
)

Get the current state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Definition at line 460 of file SDL_joystick.c.

461 {
462  Sint16 state;
463 
464  if (!SDL_PrivateJoystickValid(joystick)) {
465  return 0;
466  }
467  if (axis < joystick->naxes) {
468  state = joystick->axes[axis].value;
469  } else {
470  SDL_SetError("Joystick only has %d axes", joystick->naxes);
471  state = 0;
472  }
473  return state;
474 }

References axis, SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetAxisInitialState()

SDL_bool SDL_JoystickGetAxisInitialState ( SDL_Joystick *  joystick,
int  axis,
Sint16 state 
)

Get the initial state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Returns
SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.

Definition at line 480 of file SDL_joystick.c.

481 {
482  if (!SDL_PrivateJoystickValid(joystick)) {
483  return SDL_FALSE;
484  }
485  if (axis >= joystick->naxes) {
486  SDL_SetError("Joystick only has %d axes", joystick->naxes);
487  return SDL_FALSE;
488  }
489  if (state) {
490  *state = joystick->axes[axis].initial_value;
491  }
492  return joystick->axes[axis].has_initial_value;
493 }

References axis, SDL_FALSE, SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetBall()

int SDL_JoystickGetBall ( SDL_Joystick *  joystick,
int  ball,
int *  dx,
int *  dy 
)

Get the ball axis change since the last poll.

Returns
0, or -1 if you passed it invalid parameters.

The ball indices start at index 0.

Definition at line 519 of file SDL_joystick.c.

520 {
521  int retval;
522 
523  if (!SDL_PrivateJoystickValid(joystick)) {
524  return -1;
525  }
526 
527  retval = 0;
528  if (ball < joystick->nballs) {
529  if (dx) {
530  *dx = joystick->balls[ball].dx;
531  }
532  if (dy) {
533  *dy = joystick->balls[ball].dy;
534  }
535  joystick->balls[ball].dx = 0;
536  joystick->balls[ball].dy = 0;
537  } else {
538  return SDL_SetError("Joystick only has %d balls", joystick->nballs);
539  }
540  return retval;
541 }

References retval, SDL_PrivateJoystickValid(), and SDL_SetError.

◆ SDL_JoystickGetButton()

Uint8 SDL_JoystickGetButton ( SDL_Joystick *  joystick,
int  button 
)

Get the current state of a button on a joystick.

The button indices start at index 0.

Definition at line 547 of file SDL_joystick.c.

548 {
549  Uint8 state;
550 
551  if (!SDL_PrivateJoystickValid(joystick)) {
552  return 0;
553  }
554  if (button < joystick->nbuttons) {
555  state = joystick->buttons[button];
556  } else {
557  SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
558  state = 0;
559  }
560  return state;
561 }

References button, SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetDeviceGUID()

SDL_JoystickGUID SDL_JoystickGetDeviceGUID ( int  device_index)

Return the GUID for the joystick at this index This can be called before any joysticks are opened.

Definition at line 1363 of file SDL_joystick.c.

1364 {
1365  SDL_JoystickDriver *driver;
1366  SDL_JoystickGUID guid;
1367 
1369  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
1370  guid = driver->GetDeviceGUID(device_index);
1371  } else {
1372  SDL_zero(guid);
1373  }
1375 
1376  return guid;
1377 }

References SDL_JoystickDriver::GetDeviceGUID, SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), SDL_UnlockJoysticks(), and SDL_zero.

Referenced by SDL_JoystickGetDeviceProduct(), SDL_JoystickGetDeviceProductVersion(), SDL_JoystickGetDeviceType(), and SDL_JoystickGetDeviceVendor().

◆ SDL_JoystickGetDeviceInstanceID()

SDL_JoystickID SDL_JoystickGetDeviceInstanceID ( int  device_index)

Get the instance ID of a joystick. This can be called before any joysticks are opened. If the index is out of range, this function will return -1.

Definition at line 1420 of file SDL_joystick.c.

1421 {
1422  SDL_JoystickDriver *driver;
1423  SDL_JoystickID instance_id = -1;
1424 
1426  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
1427  instance_id = driver->GetDeviceInstanceID(device_index);
1428  }
1430 
1431  return instance_id;
1432 }

References SDL_JoystickDriver::GetDeviceInstanceID, SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), and SDL_UnlockJoysticks().

Referenced by SDL_JoystickGetDeviceIndexFromInstanceID().

◆ SDL_JoystickGetDevicePlayerIndex()

int SDL_JoystickGetDevicePlayerIndex ( int  device_index)

Get the player index of a joystick, or -1 if it's not available This can be called before any joysticks are opened.

Definition at line 231 of file SDL_joystick.c.

232 {
233  SDL_JoystickDriver *driver;
234  int player_index = -1;
235 
237  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
238  player_index = driver->GetDevicePlayerIndex(device_index);
239  }
241 
242  return player_index;
243 }

References SDL_JoystickDriver::GetDevicePlayerIndex, SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), and SDL_UnlockJoysticks().

◆ SDL_JoystickGetDeviceProduct()

Uint16 SDL_JoystickGetDeviceProduct ( int  device_index)

Get the USB product ID of a joystick, if available. This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.

Definition at line 1388 of file SDL_joystick.c.

1389 {
1390  Uint16 product;
1391  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1392 
1393  SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
1394  return product;
1395 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetDeviceProductVersion()

Uint16 SDL_JoystickGetDeviceProductVersion ( int  device_index)

Get the product version of a joystick, if available. This can be called before any joysticks are opened. If the product version isn't available this function returns 0.

Definition at line 1397 of file SDL_joystick.c.

1398 {
1399  Uint16 version;
1400  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1401 
1402  SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
1403  return version;
1404 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetDeviceType()

SDL_JoystickType SDL_JoystickGetDeviceType ( int  device_index)

Get the type of a joystick, if available. This can be called before any joysticks are opened.

Definition at line 1406 of file SDL_joystick.c.

1407 {
1409  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1410 
1411  type = SDL_GetJoystickGUIDType(guid);
1413  if (SDL_IsGameController(device_index)) {
1415  }
1416  }
1417  return type;
1418 }

References SDL_GetJoystickGUIDType(), SDL_IsGameController, SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_UNKNOWN, and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetDeviceVendor()

Uint16 SDL_JoystickGetDeviceVendor ( int  device_index)

Get the USB vendor ID of a joystick, if available. This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.

Definition at line 1379 of file SDL_joystick.c.

1380 {
1381  Uint16 vendor;
1382  SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(device_index);
1383 
1384  SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
1385  return vendor;
1386 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID().

◆ SDL_JoystickGetGUID()

SDL_JoystickGUID SDL_JoystickGetGUID ( SDL_Joystick *  joystick)

Return the GUID for this opened joystick

Definition at line 1451 of file SDL_joystick.c.

1452 {
1453  if (!SDL_PrivateJoystickValid(joystick)) {
1454  SDL_JoystickGUID emptyGUID;
1455  SDL_zero(emptyGUID);
1456  return emptyGUID;
1457  }
1458  return joystick->guid;
1459 }

References SDL_PrivateJoystickValid(), and SDL_zero.

Referenced by SDL_JoystickGetProduct(), SDL_JoystickGetProductVersion(), SDL_JoystickGetType(), and SDL_JoystickGetVendor().

◆ SDL_JoystickGetGUIDFromString()

SDL_JoystickGUID SDL_JoystickGetGUIDFromString ( const char *  pchGUID)

Convert a string into a joystick guid

Definition at line 1548 of file SDL_joystick.c.

1549 {
1550  SDL_JoystickGUID guid;
1551  int maxoutputbytes= sizeof(guid);
1552  size_t len = SDL_strlen(pchGUID);
1553  Uint8 *p;
1554  size_t i;
1555 
1556  /* Make sure it's even */
1557  len = (len) & ~0x1;
1558 
1559  SDL_memset(&guid, 0x00, sizeof(guid));
1560 
1561  p = (Uint8 *)&guid;
1562  for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
1563  *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
1564  }
1565 
1566  return guid;
1567 }

References i, nibble(), SDL_memset, and SDL_strlen.

◆ SDL_JoystickGetGUIDString()

void SDL_JoystickGetGUIDString ( SDL_JoystickGUID  guid,
char *  pszGUID,
int  cbGUID 
)

Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL terminator).

Definition at line 1503 of file SDL_joystick.c.

1504 {
1505  static const char k_rgchHexToASCII[] = "0123456789abcdef";
1506  int i;
1507 
1508  if ((pszGUID == NULL) || (cbGUID <= 0)) {
1509  return;
1510  }
1511 
1512  for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
1513  /* each input byte writes 2 ascii chars, and might write a null byte. */
1514  /* If we don't have room for next input byte, stop */
1515  unsigned char c = guid.data[i];
1516 
1517  *pszGUID++ = k_rgchHexToASCII[c >> 4];
1518  *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
1519  }
1520  *pszGUID = '\0';
1521 }

References SDL_JoystickGUID::data, i, and NULL.

◆ SDL_JoystickGetHat()

Uint8 SDL_JoystickGetHat ( SDL_Joystick *  joystick,
int  hat 
)

Get the current state of a POV hat on a joystick.

The hat indices start at index 0.

Returns
The return value is one of the following positions:

Definition at line 499 of file SDL_joystick.c.

500 {
501  Uint8 state;
502 
503  if (!SDL_PrivateJoystickValid(joystick)) {
504  return 0;
505  }
506  if (hat < joystick->nhats) {
507  state = joystick->hats[hat];
508  } else {
509  SDL_SetError("Joystick only has %d hats", joystick->nhats);
510  state = 0;
511  }
512  return state;
513 }

References SDL_PrivateJoystickValid(), SDL_SetError, and state.

◆ SDL_JoystickGetPlayerIndex()

int SDL_JoystickGetPlayerIndex ( SDL_Joystick *  joystick)

Get the player index of an opened joystick, or -1 if it's not available

For XInput controllers this returns the XInput user index.

Definition at line 622 of file SDL_joystick.c.

623 {
624  if (!SDL_PrivateJoystickValid(joystick)) {
625  return -1;
626  }
627  return joystick->player_index;
628 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickGetProduct()

Uint16 SDL_JoystickGetProduct ( SDL_Joystick *  joystick)

Get the USB product ID of an opened joystick, if available. If the product ID isn't available this function returns 0.

Definition at line 1470 of file SDL_joystick.c.

1471 {
1472  Uint16 product;
1473  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1474 
1475  SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
1476  return product;
1477 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID().

Referenced by SDL_JoystickAxesCenteredAtZero().

◆ SDL_JoystickGetProductVersion()

Uint16 SDL_JoystickGetProductVersion ( SDL_Joystick *  joystick)

Get the product version of an opened joystick, if available. If the product version isn't available this function returns 0.

Definition at line 1479 of file SDL_joystick.c.

1480 {
1481  Uint16 version;
1482  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1483 
1484  SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
1485  return version;
1486 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID().

◆ SDL_JoystickGetType()

SDL_JoystickType SDL_JoystickGetType ( SDL_Joystick *  joystick)

Get the type of an opened joystick.

Definition at line 1488 of file SDL_joystick.c.

1489 {
1491  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1492 
1493  type = SDL_GetJoystickGUIDType(guid);
1495  if (joystick && joystick->is_game_controller) {
1497  }
1498  }
1499  return type;
1500 }

References SDL_GetJoystickGUIDType(), SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_UNKNOWN, and SDL_JoystickGetGUID().

◆ SDL_JoystickGetVendor()

Uint16 SDL_JoystickGetVendor ( SDL_Joystick *  joystick)

Get the USB vendor ID of an opened joystick, if available. If the vendor ID isn't available this function returns 0.

Definition at line 1461 of file SDL_joystick.c.

1462 {
1463  Uint16 vendor;
1464  SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
1465 
1466  SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
1467  return vendor;
1468 }

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID().

Referenced by SDL_JoystickAxesCenteredAtZero().

◆ SDL_JoystickInstanceID()

SDL_JoystickID SDL_JoystickInstanceID ( SDL_Joystick *  joystick)

Get the instance ID of an opened joystick or -1 if the joystick is invalid.

Definition at line 581 of file SDL_joystick.c.

582 {
583  if (!SDL_PrivateJoystickValid(joystick)) {
584  return -1;
585  }
586 
587  return joystick->instance_id;
588 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickName()

const char* SDL_JoystickName ( SDL_Joystick *  joystick)

Return the name for this currently opened joystick. If no name can be found, this function returns NULL.

Definition at line 612 of file SDL_joystick.c.

613 {
614  if (!SDL_PrivateJoystickValid(joystick)) {
615  return NULL;
616  }
617 
618  return SDL_FixupJoystickName(joystick->name);
619 }

References NULL, SDL_FixupJoystickName(), and SDL_PrivateJoystickValid().

◆ SDL_JoystickNameForIndex()

const char* SDL_JoystickNameForIndex ( int  device_index)

Get the implementation dependent name of a joystick. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

Definition at line 215 of file SDL_joystick.c.

216 {
217  SDL_JoystickDriver *driver;
218  const char *name = NULL;
219 
221  if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
222  name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
223  }
225 
226  /* FIXME: Really we should reference count this name so it doesn't go away after unlock */
227  return name;
228 }

References SDL_JoystickDriver::GetDeviceName, NULL, SDL_FixupJoystickName(), SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks(), and SDL_UnlockJoysticks().

◆ SDL_JoystickNumAxes()

int SDL_JoystickNumAxes ( SDL_Joystick *  joystick)

Get the number of general axis controls on a joystick.

Definition at line 412 of file SDL_joystick.c.

413 {
414  if (!SDL_PrivateJoystickValid(joystick)) {
415  return -1;
416  }
417  return joystick->naxes;
418 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickNumBalls()

int SDL_JoystickNumBalls ( SDL_Joystick *  joystick)

Get the number of trackballs on a joystick.

Joystick trackballs have only relative motion events associated with them and their state cannot be polled.

Definition at line 436 of file SDL_joystick.c.

437 {
438  if (!SDL_PrivateJoystickValid(joystick)) {
439  return -1;
440  }
441  return joystick->nballs;
442 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickNumButtons()

int SDL_JoystickNumButtons ( SDL_Joystick *  joystick)

Get the number of buttons on a joystick.

Definition at line 448 of file SDL_joystick.c.

449 {
450  if (!SDL_PrivateJoystickValid(joystick)) {
451  return -1;
452  }
453  return joystick->nbuttons;
454 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickNumHats()

int SDL_JoystickNumHats ( SDL_Joystick *  joystick)

Get the number of POV hats on a joystick.

Definition at line 424 of file SDL_joystick.c.

425 {
426  if (!SDL_PrivateJoystickValid(joystick)) {
427  return -1;
428  }
429  return joystick->nhats;
430 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickOpen()

SDL_Joystick* SDL_JoystickOpen ( int  device_index)

Open a joystick for use. The index passed as an argument refers to the N'th joystick on the system. This index is not the value which will identify this joystick in future joystick events. The joystick's instance id (SDL_JoystickID) will be used there instead.

Returns
A joystick identifier, or NULL if an error occurred.

Definition at line 285 of file SDL_joystick.c.

286 {
287  SDL_JoystickDriver *driver;
288  SDL_JoystickID instance_id;
289  SDL_Joystick *joystick;
290  SDL_Joystick *joysticklist;
291  const char *joystickname = NULL;
292 
294 
295  if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
297  return NULL;
298  }
299 
300  joysticklist = SDL_joysticks;
301  /* If the joystick is already open, return it
302  * it is important that we have a single joystick * for each instance id
303  */
304  instance_id = driver->GetDeviceInstanceID(device_index);
305  while (joysticklist) {
306  if (instance_id == joysticklist->instance_id) {
307  joystick = joysticklist;
308  ++joystick->ref_count;
310  return joystick;
311  }
312  joysticklist = joysticklist->next;
313  }
314 
315  /* Create and initialize the joystick */
316  joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
317  if (joystick == NULL) {
318  SDL_OutOfMemory();
320  return NULL;
321  }
322  joystick->driver = driver;
323  joystick->instance_id = instance_id;
324  joystick->attached = SDL_TRUE;
325  joystick->player_index = -1;
326 
327  if (driver->Open(joystick, device_index) < 0) {
328  SDL_free(joystick);
330  return NULL;
331  }
332 
333  joystickname = driver->GetDeviceName(device_index);
334  if (joystickname) {
335  joystick->name = SDL_strdup(joystickname);
336  } else {
337  joystick->name = NULL;
338  }
339 
340  joystick->guid = driver->GetDeviceGUID(device_index);
341 
342  if (joystick->naxes > 0) {
343  joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
344  }
345  if (joystick->nhats > 0) {
346  joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
347  }
348  if (joystick->nballs > 0) {
349  joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
350  }
351  if (joystick->nbuttons > 0) {
352  joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
353  }
354  if (((joystick->naxes > 0) && !joystick->axes)
355  || ((joystick->nhats > 0) && !joystick->hats)
356  || ((joystick->nballs > 0) && !joystick->balls)
357  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
358  SDL_OutOfMemory();
359  SDL_JoystickClose(joystick);
361  return NULL;
362  }
363  joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
364 
365  /* If this joystick is known to have all zero centered axes, skip the auto-centering code */
366  if (SDL_JoystickAxesCenteredAtZero(joystick)) {
367  int i;
368 
369  for (i = 0; i < joystick->naxes; ++i) {
370  joystick->axes[i].has_initial_value = SDL_TRUE;
371  }
372  }
373 
374  joystick->is_game_controller = SDL_IsGameController(device_index);
375 
376  /* Add joystick to list */
377  ++joystick->ref_count;
378  /* Link the joystick in the list */
379  joystick->next = SDL_joysticks;
380  SDL_joysticks = joystick;
381 
383 
384  driver->Update(joystick);
385 
386  return joystick;
387 }

References SDL_JoystickDriver::GetDeviceGUID, SDL_JoystickDriver::GetDeviceInstanceID, SDL_JoystickDriver::GetDeviceName, i, SDL_GameController::joystick, NULL, SDL_JoystickDriver::Open, SDL_calloc, SDL_free, SDL_GetDriverAndJoystickIndex(), SDL_IsGameController, SDL_JOYSTICK_POWER_UNKNOWN, SDL_JoystickAxesCenteredAtZero(), SDL_JoystickClose(), SDL_joysticks, SDL_LockJoysticks(), SDL_OutOfMemory, SDL_strdup, SDL_TRUE, SDL_UnlockJoysticks(), and SDL_JoystickDriver::Update.

◆ SDL_JoystickRumble()

int SDL_JoystickRumble ( SDL_Joystick *  joystick,
Uint16  low_frequency_rumble,
Uint16  high_frequency_rumble,
Uint32  duration_ms 
)

Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

Parameters
joystickThe joystick to vibrate
low_frequency_rumbleThe intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumbleThe intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_msThe duration of the rumble effect, in milliseconds
Returns
0, or -1 if rumble isn't supported on this joystick

Definition at line 631 of file SDL_joystick.c.

632 {
633  if (!SDL_PrivateJoystickValid(joystick)) {
634  return -1;
635  }
636  return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
637 }

References SDL_PrivateJoystickValid().

◆ SDL_JoystickUpdate()

void SDL_JoystickUpdate ( void  )

Update the current state of the open joysticks.

This is called automatically by the event loop if any joystick events are enabled.

Definition at line 1013 of file SDL_joystick.c.

1014 {
1015  int i;
1016  SDL_Joystick *joystick;
1017 
1019 
1020  if (SDL_updating_joystick) {
1021  /* The joysticks are already being updated */
1023  return;
1024  }
1025 
1027 
1028  /* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
1030 
1031  for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
1032  if (joystick->attached) {
1033  joystick->driver->Update(joystick);
1034 
1035  if (joystick->delayed_guide_button) {
1037  }
1038  }
1039 
1040  if (joystick->force_recentering) {
1041  /* Tell the app that everything is centered/unpressed... */
1042  for (i = 0; i < joystick->naxes; i++) {
1043  if (joystick->axes[i].has_initial_value) {
1044  SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
1045  }
1046  }
1047 
1048  for (i = 0; i < joystick->nbuttons; i++) {
1049  SDL_PrivateJoystickButton(joystick, i, 0);
1050  }
1051 
1052  for (i = 0; i < joystick->nhats; i++) {
1054  }
1055 
1056  joystick->force_recentering = SDL_FALSE;
1057  }
1058  }
1059 
1061 
1063 
1064  /* If any joysticks were closed while updating, free them here */
1065  for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
1066  if (joystick->ref_count <= 0) {
1067  SDL_JoystickClose(joystick);
1068  }
1069  }
1070 
1071  /* this needs to happen AFTER walking the joystick list above, so that any
1072  dangling hardware data from removed devices can be free'd
1073  */
1074  for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
1076  }
1077 
1079 }

References SDL_JoystickDriver::Detect, i, SDL_arraysize, SDL_FALSE, SDL_GameControllerHandleDelayedGuideButton(), SDL_HAT_CENTERED, SDL_joystick_drivers, SDL_JoystickClose(), SDL_joysticks, SDL_LockJoysticks(), SDL_PrivateJoystickAxis(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_TRUE, SDL_UnlockJoysticks(), and SDL_updating_joystick.

◆ SDL_LockJoysticks()

void SDL_LockJoysticks ( void  )

Locking for multi-threaded access to the joystick API

If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.

In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.

Definition at line 672 of file SDL_dynapi_procs.h.

References SDL_joystick_lock, and SDL_LockMutex.

Referenced by SDL_JoystickClose(), SDL_JoystickFromInstanceID(), SDL_JoystickGetDeviceGUID(), SDL_JoystickGetDeviceIndexFromInstanceID(), SDL_JoystickGetDeviceInstanceID(), SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickNameForIndex(), SDL_JoystickOpen(), SDL_JoystickQuit(), SDL_JoystickUpdate(), and SDL_NumJoysticks().

◆ SDL_NumJoysticks()

int SDL_NumJoysticks ( void  )

Count the number of joysticks attached to the system right now

Definition at line 148 of file SDL_joystick.c.

149 {
150  int i, total_joysticks = 0;
152  for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
153  total_joysticks += SDL_joystick_drivers[i]->GetCount();
154  }
156  return total_joysticks;
157 }

References SDL_JoystickDriver::GetCount, i, SDL_arraysize, SDL_joystick_drivers, SDL_LockJoysticks(), and SDL_UnlockJoysticks().

Referenced by SDL_JoystickGetDeviceIndexFromInstanceID().

◆ SDL_UnlockJoysticks()

SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
SDL_JOYSTICK_TYPE_GAMECONTROLLER
@ SDL_JOYSTICK_TYPE_GAMECONTROLLER
Definition: SDL_joystick.h:86
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179
SDL_memset
#define SDL_memset
Definition: SDL_dynapi_overrides.h:386
c
const GLubyte * c
Definition: SDL_opengl_glext.h:11093
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_IsGameController
#define SDL_IsGameController
Definition: SDL_dynapi_overrides.h:138
SDL_JoystickAxesCenteredAtZero
static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
Definition: SDL_joystick.c:251
SDL_HAT_CENTERED
#define SDL_HAT_CENTERED
Definition: SDL_joystick.h:329
NULL
#define NULL
Definition: begin_code.h:164
SDL_JOYSTICK_POWER_MAX
@ SDL_JOYSTICK_POWER_MAX
Definition: SDL_joystick.h:105
SDL_JoystickID
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
SDL_FixupJoystickName
static const char * SDL_FixupJoystickName(const char *name)
Definition: SDL_joystick.c:198
SDL_JoystickDriver::GetDeviceInstanceID
SDL_JoystickID(* GetDeviceInstanceID)(int device_index)
Definition: SDL_sysjoystick.h:116
SDL_JoystickPowerLevel
SDL_JoystickPowerLevel
Definition: SDL_joystick.h:98
SDL_JoystickDriver::Detect
void(* Detect)(void)
Definition: SDL_sysjoystick.h:104
SDL_JoystickDriver::Open
int(* Open)(SDL_Joystick *joystick, int device_index)
Definition: SDL_sysjoystick.h:123
SDL_JOYSTICK_POWER_LOW
@ SDL_JOYSTICK_POWER_LOW
Definition: SDL_joystick.h:101
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:756
SDL_JOYSTICK_TYPE_GUITAR
@ SDL_JOYSTICK_TYPE_GUITAR
Definition: SDL_joystick.h:91
SDL_JoystickGUID::data
Uint8 data[16]
Definition: SDL_joystick.h:71
SDL_UnlockJoysticks
void SDL_UnlockJoysticks(void)
Definition: SDL_joystick.c:95
SDL_JOYDEVICEREMOVED
@ SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:117
x1
GLuint GLfloat GLfloat GLfloat x1
Definition: SDL_opengl_glext.h:8583
SDL_JOYSTICK_POWER_EMPTY
@ SDL_JOYSTICK_POWER_EMPTY
Definition: SDL_joystick.h:100
SDL_JOYSTICK_TYPE_DANCE_PAD
@ SDL_JOYSTICK_TYPE_DANCE_PAD
Definition: SDL_joystick.h:90
SDL_PrivateJoystickAxis
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
Definition: SDL_joystick.c:828
SDL_JoystickGetGUID
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
Definition: SDL_joystick.c:1451
SDL_JoystickDriver::GetCount
int(* GetCount)(void)
Definition: SDL_sysjoystick.h:101
SDL_JOYSTICK_TYPE_DRUM_KIT
@ SDL_JOYSTICK_TYPE_DRUM_KIT
Definition: SDL_joystick.h:92
SDL_QUERY
#define SDL_QUERY
Definition: SDL_events.h:753
Sint16
int16_t Sint16
Definition: SDL_stdinc.h:185
len
GLenum GLsizei len
Definition: SDL_opengl_glext.h:2926
SDL_JOYSTICK_POWER_MEDIUM
@ SDL_JOYSTICK_POWER_MEDIUM
Definition: SDL_joystick.h:102
SDL_GameControllerHandleDelayedGuideButton
void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
Definition: SDL_gamecontroller.c:2063
p
GLfloat GLfloat p
Definition: SDL_opengl_glext.h:11090
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_JoystickDriver::Update
void(* Update)(SDL_Joystick *joystick)
Definition: SDL_sysjoystick.h:133
SDL_JOYSTICK_POWER_UNKNOWN
@ SDL_JOYSTICK_POWER_UNKNOWN
Definition: SDL_joystick.h:99
SDL_PrivateJoystickValid
int SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:394
SDL_GetJoystickGUIDInfo
void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
Definition: SDL_joystick.c:1113
SDL_GetJoystickGUIDType
static SDL_JoystickType SDL_GetJoystickGUIDType(SDL_JoystickGUID guid)
Definition: SDL_joystick.c:1256
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_updating_joystick
static SDL_bool SDL_updating_joystick
Definition: SDL_joystick.c:82
SDL_JOYSTICK_TYPE_FLIGHT_STICK
@ SDL_JOYSTICK_TYPE_FLIGHT_STICK
Definition: SDL_joystick.h:89
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_JOYSTICK_POWER_WIRED
@ SDL_JOYSTICK_POWER_WIRED
Definition: SDL_joystick.h:104
SDL_JoystickAxisInfo
Definition: SDL_sysjoystick.h:33
SDL_PrivateJoystickButton
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
Definition: SDL_joystick.c:961
SDL_JOYSTICK_TYPE_THROTTLE
@ SDL_JOYSTICK_TYPE_THROTTLE
Definition: SDL_joystick.h:94
nibble
static unsigned char nibble(char c)
Definition: SDL_joystick.c:1528
SDL_GetDriverAndJoystickIndex
SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
Definition: SDL_joystick.c:173
SDL_JOYAXISMOTION
@ SDL_JOYAXISMOTION
Definition: SDL_events.h:111
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_joystick_lock
static SDL_mutex * SDL_joystick_lock
Definition: SDL_joystick.c:83
SDL_LockJoysticks
void SDL_LockJoysticks(void)
Definition: SDL_joystick.c:87
SDL_joystick_drivers
static SDL_JoystickDriver * SDL_joystick_drivers[]
Definition: SDL_joystick.c:48
SDL_DISABLE
#define SDL_DISABLE
Definition: SDL_events.h:755
axis
SDL_Texture * axis
Definition: testgamecontroller.c:67
SDL_JoystickDriver
Definition: SDL_sysjoystick.h:93
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_PrivateJoystickHat
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
Definition: SDL_joystick.c:885
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:115
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_JoystickDriver::GetDeviceName
const char *(* GetDeviceName)(int device_index)
Definition: SDL_sysjoystick.h:107
SDL_JoystickClose
void SDL_JoystickClose(SDL_Joystick *joystick)
Definition: SDL_joystick.c:643
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
SDL_JOYBUTTONUP
@ SDL_JOYBUTTONUP
Definition: SDL_events.h:115
SDL_JOYSTICK_POWER_FULL
@ SDL_JOYSTICK_POWER_FULL
Definition: SDL_joystick.h:103
SDL_JOYSTICK_TYPE_ARCADE_PAD
@ SDL_JOYSTICK_TYPE_ARCADE_PAD
Definition: SDL_joystick.h:93
SDL_EventState
#define SDL_EventState
Definition: SDL_dynapi_overrides.h:131
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:397
SDL_joysticks
static SDL_Joystick * SDL_joysticks
Definition: SDL_joystick.c:81
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_JOYDEVICEADDED
@ SDL_JOYDEVICEADDED
Definition: SDL_events.h:116
SDL_JoystickDriver::GetDeviceGUID
SDL_JoystickGUID(* GetDeviceGUID)(int device_index)
Definition: SDL_sysjoystick.h:113
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_JoystickGetDeviceGUID
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
Definition: SDL_joystick.c:1363
SDL_JOYBUTTONDOWN
@ SDL_JOYBUTTONDOWN
Definition: SDL_events.h:114
SDL_UnlockMutex
#define SDL_UnlockMutex
Definition: SDL_dynapi_overrides.h:262
SDL_JoystickGUID
Definition: SDL_joystick.h:70
SDL_JoystickDriver::GetDevicePlayerIndex
int(* GetDevicePlayerIndex)(int device_index)
Definition: SDL_sysjoystick.h:110
SDL_JOYSTICK_TYPE_WHEEL
@ SDL_JOYSTICK_TYPE_WHEEL
Definition: SDL_joystick.h:87
type
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_JOYHATMOTION
@ SDL_JOYHATMOTION
Definition: SDL_events.h:113
SDL_JOYSTICK_TYPE_UNKNOWN
@ SDL_JOYSTICK_TYPE_UNKNOWN
Definition: SDL_joystick.h:85
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_JOYBALLMOTION
@ SDL_JOYBALLMOTION
Definition: SDL_events.h:112
SDL_JoystickType
SDL_JoystickType
Definition: SDL_joystick.h:84
SDL_JOYSTICK_TYPE_ARCADE_STICK
@ SDL_JOYSTICK_TYPE_ARCADE_STICK
Definition: SDL_joystick.h:88