Here is a list of all struct and union fields with links to the structures/unions they belong to:
- g -
- g
: SDL_BlitInfo
, SDL_Color
, SDL_MessageBoxColor
, SDL_Renderer
, SDL_Texture
, tColorRGBA
, VkComponentMapping
- gameBarIsInputRedirectedToken
: SDL_VideoData
- gamma
: MonitorInfo
, SDL_Window
- gbm
: SDL_VideoData
- gc
: SDL_WindowData
- geometry
: wl_output_listener
- geometryShader
: VkPhysicalDeviceFeatures
- gestureId
: SDL_DollarGestureEvent
- getAppDelegateClassName
: SDLUIKitDelegate
- GetBitmap()
: SDL_BWin
- GetBufferPx()
: SDL_BWin
- GetBytesPerPx()
: SDL_BWin
- GetClipboardText
: SDL_VideoDevice
- GetClips()
: SDL_BWin
- GetCount
: SDL_JoystickDriver
, SDL_SensorDriver
- GetDeviceBuf
: SDL_AudioDriverImpl
- GetDeviceGUID
: SDL_JoystickDriver
- GetDeviceInstanceID
: SDL_JoystickDriver
, SDL_SensorDriver
- GetDeviceName
: SDL_HIDAPI_DeviceDriver
, SDL_JoystickDriver
, SDL_SensorDriver
- GetDeviceNonPortableType
: SDL_SensorDriver
- GetDevicePlayerIndex
: SDL_JoystickDriver
- GetDeviceType
: SDL_SensorDriver
- GetDisplayBounds
: SDL_VideoDevice
- GetDisplayDPI
: SDL_VideoDevice
- GetDisplayModes
: SDL_VideoDevice
- GetDisplayUsableBounds
: SDL_VideoDevice
- GetFbX()
: SDL_BWin
- GetFbY()
: SDL_BWin
- GetGlobalMouseState
: SDL_Mouse
- GetGLType()
: SDL_BWin
- GetGLView()
: SDL_BWin
- GetID()
: SDL_BApp
, SDL_BWin
- GetMetalCommandEncoder
: SDL_Renderer
- GetMetalLayer
: SDL_Renderer
- GetNumClips()
: SDL_BWin
- GetOutputSize
: SDL_Renderer
- GetPendingBytes
: SDL_AudioDriverImpl
- GetRowBytes()
: SDL_BWin
- GetSDLWindow()
: SDL_BApp
- GetWindowBordersSize
: SDL_VideoDevice
- GetWindowGammaRamp
: SDL_VideoDevice
- GetWindowWMInfo
: SDL_VideoDevice
- gl_accelerated
: SDLTest_CommonState
- gl_accum_alpha_size
: SDLTest_CommonState
- gl_accum_blue_size
: SDLTest_CommonState
- gl_accum_green_size
: SDLTest_CommonState
- gl_accum_red_size
: SDLTest_CommonState
- gl_alpha_size
: SDLTest_CommonState
- GL_BindTexture
: SDL_Renderer
- gl_blue_size
: SDLTest_CommonState
- gl_buffer_size
: SDLTest_CommonState
- gl_config
: SDL_VideoDevice
- GL_CreateContext
: SDL_VideoDevice
- gl_data
: SDL_VideoDevice
- gl_debug
: SDLTest_CommonState
- GL_DefaultProfileConfig
: SDL_VideoDevice
- GL_DeleteContext
: SDL_VideoDevice
- gl_depth_size
: SDLTest_CommonState
- gl_double_buffer
: SDLTest_CommonState
- GL_GetDrawableSize
: SDL_VideoDevice
- GL_GetProcAddress
: SDL_VideoDevice
- GL_GetSwapInterval
: SDL_VideoDevice
- gl_green_size
: SDLTest_CommonState
- GL_LoadLibrary
: SDL_VideoDevice
- gl_major_version
: SDLTest_CommonState
- GL_MakeCurrent
: SDL_VideoDevice
- gl_minor_version
: SDLTest_CommonState
- gl_multisamplebuffers
: SDLTest_CommonState
- gl_multisamplesamples
: SDLTest_CommonState
- gl_profile_mask
: SDLTest_CommonState
- gl_red_size
: SDLTest_CommonState
- gl_retained_backing
: SDLTest_CommonState
- GL_SetSwapInterval
: SDL_VideoDevice
- gl_stencil_size
: SDLTest_CommonState
- gl_stereo
: SDLTest_CommonState
- GL_SwapWindow
: SDL_VideoDevice
- GL_UnbindTexture
: SDL_Renderer
- GL_UnloadLibrary
: SDL_VideoDevice
- gles_attributes
: SDL_WindowData
- gles_config
: SDL_WindowData
- gles_configs
: SDL_WindowData
- gles_context
: SDL_WindowData
- gles_surface
: SDL_WindowData
- global
: wl_registry_listener
- global_mouse_buttons
: SDL_VideoData
- global_mouse_changed
: SDL_VideoData
- global_mouse_position
: SDL_VideoData
- global_remove
: wl_registry_listener
- globalAlpha
: VkDisplaySurfaceCreateInfoKHR
- Gloss
: RLEDestFormat
, SDL_PixelFormat
- Gmask
: RLEDestFormat
, SDL_PixelFormat
- grabbed_window
: DFB_DeviceData
, SDL_VideoDevice
- granularity
: malloc_params
- graphicsQueue
: VulkanContext
- graphicsQueueFamilyIndex
: VulkanContext
- green_size
: SDL_VideoDevice
- green_x
: MonitorInfo
- green_y
: MonitorInfo
- gs
: SDL_WindowData
- Gshift
: RLEDestFormat
, SDL_PixelFormat
- guid
: SDL_Joystick
, ControllerMapping_t
, JoyStick_DeviceData
, recDevice
- guide_button_down
: SDL_GameController