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21 #include "../SDL_internal.h"
29 #include "../timer/SDL_timer_c.h"
30 #if !SDL_JOYSTICK_DISABLED
31 #include "../joystick/SDL_joystick_c.h"
33 #include "../video/SDL_sysvideo.h"
39 #define SDL_MAX_QUEUED_EVENTS 65535
62 typedef struct _SDL_EventEntry
66 struct _SDL_EventEntry *
prev;
67 struct _SDL_EventEntry *
next;
70 typedef struct _SDL_SysWMEntry
73 struct _SDL_SysWMEntry *
next;
90 #ifdef SDL_DEBUG_EVENTS
93 #define uint unsigned int
99 printf(
"SDL EVENT: ");
102 printf(
"SDL_USEREVENT");
106 printf(
" (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
107 (uint)
event->user.timestamp, (uint)
event->user.windowID,
112 switch (
event->type) {
113 #define SDL_EVENT_CASE(x) case x: printf("%s", #x);
114 SDL_EVENT_CASE(
SDL_FIRSTEVENT) printf(
"(THIS IS PROBABLY A BUG!)");
break;
115 SDL_EVENT_CASE(
SDL_QUIT) printf(
"(timestamp=%u)", (uint)
event->quit.timestamp);
break;
126 #undef SDL_EVENT_CASE
128 #define SDL_EVENT_CASE(x) case x: printf("%s ", #x);
131 printf(
"(timestamp=%u windowid=%u event=", (uint)
event->window.timestamp, (uint)
event->window.windowID);
132 switch(
event->window.event) {
134 #define SDL_WINDOWEVENT_CASE(x) case x: printf("%s", #x); break
151 #undef SDL_WINDOWEVENT_CASE
152 default: printf(
"UNKNOWN(bug? fixme?)");
break;
154 printf(
" data1=%d data2=%d)", (
int)
event->window.data1, (
int)
event->window.data2);
158 printf(
"(timestamp=%u)", (uint)
event->syswm.timestamp);
162 #define PRINT_KEY_EVENT(event) \
163 printf("(timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
164 (uint) event->key.timestamp, (uint) event->key.windowID, \
165 event->key.state == SDL_PRESSED ? "pressed" : "released", \
166 event->key.repeat ? "true" : "false", \
167 (uint) event->key.keysym.scancode, \
168 (uint) event->key.keysym.sym, \
169 (uint) event->key.keysym.mod)
172 #undef PRINT_KEY_EVENT
175 printf(
"(timestamp=%u windowid=%u text='%s' start=%d length=%d)",
176 (uint)
event->edit.timestamp, (uint)
event->edit.windowID,
181 printf(
"(timestamp=%u windowid=%u text='%s')", (uint)
event->text.timestamp, (uint)
event->text.windowID,
event->text.text);
186 printf(
"(timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
187 (uint)
event->motion.timestamp, (uint)
event->motion.windowID,
188 (uint)
event->motion.which, (uint)
event->motion.state,
190 (
int)
event->motion.xrel, (
int)
event->motion.yrel);
193 #define PRINT_MBUTTON_EVENT(event) \
194 printf("(timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
195 (uint) event->button.timestamp, (uint) event->button.windowID, \
196 (uint) event->button.which, (uint) event->button.button, \
197 event->button.state == SDL_PRESSED ? "pressed" : "released", \
198 (uint) event->button.clicks, (int) event->button.x, (int) event->button.y)
201 #undef PRINT_MBUTTON_EVENT
205 printf(
"(timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
206 (uint)
event->wheel.timestamp, (uint)
event->wheel.windowID,
212 printf(
"(timestamp=%u which=%d axis=%u value=%d)",
213 (uint)
event->jaxis.timestamp, (
int)
event->jaxis.which,
214 (uint)
event->jaxis.axis, (
int)
event->jaxis.value);
218 printf(
"(timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
219 (uint)
event->jball.timestamp, (
int)
event->jball.which,
220 (uint)
event->jball.ball, (
int)
event->jball.xrel, (
int)
event->jball.yrel);
224 printf(
"(timestamp=%u which=%d hat=%u value=%u)",
225 (uint)
event->jhat.timestamp, (
int)
event->jhat.which,
226 (uint)
event->jhat.hat, (uint)
event->jhat.value);
229 #define PRINT_JBUTTON_EVENT(event) \
230 printf("(timestamp=%u which=%d button=%u state=%s)", \
231 (uint) event->jbutton.timestamp, (int) event->jbutton.which, \
232 (uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
235 #undef PRINT_JBUTTON_EVENT
237 #define PRINT_JOYDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
240 #undef PRINT_JOYDEV_EVENT
243 printf(
"(timestamp=%u which=%d axis=%u value=%d)",
244 (uint)
event->caxis.timestamp, (
int)
event->caxis.which,
245 (uint)
event->caxis.axis, (
int)
event->caxis.value);
248 #define PRINT_CBUTTON_EVENT(event) \
249 printf("(timestamp=%u which=%d button=%u state=%s)", \
250 (uint) event->cbutton.timestamp, (int) event->cbutton.which, \
251 (uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
254 #undef PRINT_CBUTTON_EVENT
256 #define PRINT_CONTROLLERDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
260 #undef PRINT_CONTROLLERDEV_EVENT
262 #define PRINT_FINGER_EVENT(event) \
263 printf("(timestamp=%u touchid=%lld fingerid=%lld x=%f y=%f dx=%f dy=%f pressure=%f)", \
264 (uint) event->tfinger.timestamp, (long long) event->tfinger.touchId, \
265 (long long) event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
266 event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
270 #undef PRINT_FINGER_EVENT
272 #define PRINT_DOLLAR_EVENT(event) \
273 printf("(timestamp=%u touchid=%lld gestureid=%lld numfingers=%u error=%f x=%f y=%f)", \
274 (uint) event->dgesture.timestamp, (long long) event->dgesture.touchId, \
275 (long long) event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
276 event->dgesture.error, event->dgesture.x, event->dgesture.y);
279 #undef PRINT_DOLLAR_EVENT
282 printf(
"(timestamp=%u touchid=%lld dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
283 (uint)
event->mgesture.timestamp, (
long long)
event->mgesture.touchId,
284 event->mgesture.dTheta,
event->mgesture.dDist,
285 event->mgesture.x,
event->mgesture.y, (uint)
event->mgesture.numFingers);
288 #define PRINT_DROP_EVENT(event) printf("(file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
293 #undef PRINT_DROP_EVENT
295 #define PRINT_AUDIODEV_EVENT(event) printf("(timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
298 #undef PRINT_AUDIODEV_EVENT
300 #undef SDL_EVENT_CASE
303 printf(
"UNKNOWN SDL EVENT #%u! (Bug? FIXME?)", (uint)
event->type);
319 const char *report =
SDL_GetHint(
"SDL_EVENT_QUEUE_STATISTICS");
331 SDL_Log(
"SDL EVENT QUEUE: Maximum events in-flight: %d\n",
346 for (wmmsg =
SDL_EventQ.wmmsg_used; wmmsg; ) {
351 for (wmmsg =
SDL_EventQ.wmmsg_free; wmmsg; ) {
400 #if !SDL_THREADS_DISABLED
440 SDL_SetError(
"Event queue is full (%d events)", initial_count);
454 #ifdef SDL_DEBUG_EVENTS
455 SDL_DebugPrintEvent(
event);
460 entry->
msg = *
event->syswm.
msg;
478 if (final_count >
SDL_EventQ.max_events_seen) {
530 for (
i = 0;
i < numevents; ++
i) {
542 for (wmmsg =
SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
543 wmmsg_next = wmmsg->
next;
550 for (entry =
SDL_EventQ.head; entry && (!
events || used < numevents); entry = next) {
553 if (minType <=
type &&
type <= maxType) {
632 for (entry =
SDL_EventQ.head; entry; entry = next) {
635 if (minType <=
type &&
type <= maxType) {
655 #if !SDL_JOYSTICK_DISABLED
662 #if !SDL_SENSOR_DISABLED
736 for (
i = 0;
i < event_watchers_count; ++
i) {
817 if (event_watchers) {
866 for (entry =
SDL_EventQ.head; entry; entry = next) {
894 if (
state != current_state)
924 return current_state;
949 event.type = eventType;
@ SDL_CONTROLLERDEVICEREMOVED
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata)
int SDL_SendSysWMEvent(SDL_SysWMmsg *message)
void SDL_SendPendingQuit(void)
@ SDL_APP_DIDENTERBACKGROUND
@ SDL_APP_DIDENTERFOREGROUND
static int SDL_AddEvent(SDL_Event *event)
static int SDL_event_watchers_count
GLuint GLsizei const GLchar * message
void SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
@ SDL_WINDOWEVENT_FOCUS_LOST
GLbitfield GLuint64 timeout
static void SDL_CutEvent(SDL_EventEntry *entry)
@ SDL_CONTROLLERBUTTONDOWN
int(* SDL_EventFilter)(void *userdata, SDL_Event *event)
void SDL_ToggleDragAndDropSupport(void)
@ SDL_WINDOWEVENT_RESIZED
SDL_SysWMEntry * wmmsg_free
union SDL_SysWMmsg::@16 msg
static Uint32 callback(Uint32 interval, void *param)
static struct @21 SDL_EventQ
void SDL_GestureProcessEvent(SDL_Event *event)
@ SDL_CONTROLLERDEVICEADDED
@ SDL_APP_WILLENTERFOREGROUND
@ SDL_CONTROLLERAXISMOTION
@ SDL_RENDER_TARGETS_RESET
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
static SDL_mutex * SDL_event_watchers_lock
SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType)
int SDL_PushEvent(SDL_Event *event)
Add an event to the event queue.
static SDL_bool SDL_event_watchers_removed
struct _SDL_SysWMEntry * next
static SDL_VideoDevice * _this
int SDL_WaitEvent(SDL_Event *event)
Waits indefinitely for the next available event.
#define SDL_GetEventState(type)
int SDL_PollEvent(SDL_Event *event)
Polls for currently pending events.
static SDL_bool SDL_event_watchers_dispatching
Uint32 SDL_RegisterEvents(int numevents)
@ SDL_WINDOWEVENT_EXPOSED
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
@ SDL_WINDOWEVENT_HIT_TEST
@ SDL_APP_WILLENTERBACKGROUND
@ SDL_WINDOWEVENT_SIZE_CHANGED
#define SDL_assert(condition)
@ SDL_WINDOWEVENT_MINIMIZED
@ SDL_WINDOWEVENT_TAKE_FOCUS
void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
#define SDL_JoystickUpdate
#define SDL_arraysize(array)
void SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
void SDL_FlushEvent(Uint32 type)
static Uint32 SDL_userevents
struct _SDL_EventEntry * prev
static SDL_Event events[EVENT_BUF_SIZE]
Uint8 SDL_EventState(Uint32 type, int state)
SDL_SysWMEntry * wmmsg_used
static SDL_EventWatcher SDL_EventOK
static SDL_DisabledEventBlock * SDL_disabled_events[256]
void SDL_StopEventLoop(void)
static SDL_EventWatcher * SDL_event_watchers
#define SDL_JoystickEventState
@ SDL_RENDER_DEVICE_RESET
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric ...
int SDL_SendKeymapChangedEvent(void)
int SDL_WaitEventTimeout(SDL_Event *event, int timeout)
Waits until the specified timeout (in milliseconds) for the next available event.
SDL_EventType
The types of events that can be delivered.
void SDL_PumpEvents(void)
#define SDL_TICKS_PASSED(A, B)
Compare SDL ticks values, and return true if A has passed B.
struct _SDL_EventEntry * next
SDL_bool SDL_HasEvent(Uint32 type)
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
SDL_VideoDevice * SDL_GetVideoDevice(void)
@ SDL_WINDOWEVENT_RESTORED
@ SDL_CONTROLLERDEVICEREMAPPED
@ SDL_WINDOWEVENT_FOCUS_GAINED
void(* PumpEvents)(_THIS)
int SDL_SendAppEvent(SDL_EventType eventType)
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType)
void SDL_FlushEvents(Uint32 minType, Uint32 maxType)
void SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
GLuint GLuint GLsizei GLenum type
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
#define SDL_MAX_QUEUED_EVENTS
int SDL_StartEventLoop(void)
@ SDL_WINDOWEVENT_MAXIMIZED