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21 #include "../SDL_internal.h"
33 #define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
35 #define CHECK_RENDERER_MAGIC(renderer, retval) \
36 SDL_assert(renderer && renderer->magic == &renderer_magic); \
37 if (!renderer || renderer->magic != &renderer_magic) { \
38 SDL_SetError("Invalid renderer"); \
42 #define CHECK_TEXTURE_MAGIC(texture, retval) \
43 SDL_assert(texture && texture->magic == &texture_magic); \
44 if (!texture || texture->magic != &texture_magic) { \
45 SDL_SetError("Invalid texture"); \
50 #define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, \
51 srcAlphaFactor, dstAlphaFactor, alphaOperation) \
52 (SDL_BlendMode)(((Uint32)colorOperation << 0) | \
53 ((Uint32)srcColorFactor << 4) | \
54 ((Uint32)dstColorFactor << 8) | \
55 ((Uint32)alphaOperation << 16) | \
56 ((Uint32)srcAlphaFactor << 20) | \
57 ((Uint32)dstAlphaFactor << 24))
59 #define SDL_BLENDMODE_NONE_FULL \
60 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD, \
61 SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)
63 #define SDL_BLENDMODE_BLEND_FULL \
64 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
65 SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
67 #define SDL_BLENDMODE_ADD_FULL \
68 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD, \
69 SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
71 #define SDL_BLENDMODE_MOD_FULL \
72 SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_COLOR, SDL_BLENDOPERATION_ADD, \
73 SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
75 #if !SDL_RENDER_DISABLED
77 #if SDL_VIDEO_RENDER_D3D
80 #if SDL_VIDEO_RENDER_D3D11
83 #if SDL_VIDEO_RENDER_OGL
86 #if SDL_VIDEO_RENDER_OGL_ES2
89 #if SDL_VIDEO_RENDER_OGL_ES
92 #if SDL_VIDEO_RENDER_DIRECTFB
95 #if SDL_VIDEO_RENDER_METAL
98 #if SDL_VIDEO_RENDER_PSP
113 #if !SDL_RENDER_DISABLED
123 #if !SDL_RENDER_DISABLED
125 return SDL_SetError(
"index must be in the range of 0 - %d",
131 return SDL_SetError(
"SDL not built with rendering support");
211 int logical_w, logical_h;
220 if (
event->motion.xrel > 0) {
222 }
else if (
event->motion.xrel < 0) {
225 if (
event->motion.yrel > 0) {
227 }
else if (
event->motion.yrel < 0) {
236 int logical_w, logical_h;
250 int logical_w, logical_h;
259 event->tfinger.x *= (
w - 1);
260 event->tfinger.y *= (
h - 1);
268 event->tfinger.x =
event->tfinger.x / (logical_w - 1);
270 event->tfinger.x = 0.5f;
273 event->tfinger.y =
event->tfinger.y / (logical_h - 1);
275 event->tfinger.y = 0.5f;
306 #if !SDL_RENDER_DISABLED
317 SDL_SetError(
"Renderer already associated with window");
363 SDL_SetError(
"index must be -1 or in the range of 0 - %d",
382 int output_w, output_h;
415 #if !SDL_RENDER_DISABLED
464 return SDL_SetError(
"Renderer doesn't support querying output size");
558 if (
w <= 0 ||
h <= 0) {
647 SDL_SetError(
"SDL_CreateTextureFromSurface() passed NULL surface");
752 if (
r < 255 ||
g < 255 ||
b < 255) {
855 const void *
pixels,
int pitch)
872 void *native_pixels =
NULL;
873 int native_pitch = 0;
879 rect->
w,
rect->
h, native_pixels, native_pitch);
884 const size_t alloclen =
rect->
h * temp_pitch;
901 const void *
pixels,
int pitch)
911 void *native_pixels =
NULL;
912 int native_pitch = 0;
919 native->
format, native_pixels, native_pitch);
924 const size_t alloclen =
rect->
h * temp_pitch;
932 native->
format, temp_pixels, temp_pitch);
942 const void *
pixels,
int pitch)
978 const Uint8 *Yplane,
int Ypitch,
979 const Uint8 *Uplane,
int Upitch,
980 const Uint8 *Vplane,
int Vpitch)
1001 void *native_pixels =
NULL;
1002 int native_pitch = 0;
1008 rect->
w,
rect->
h, native_pixels, native_pitch);
1013 const size_t alloclen =
rect->
h * temp_pitch;
1029 const Uint8 *Yplane,
int Ypitch,
1030 const Uint8 *Uplane,
int Upitch,
1031 const Uint8 *Vplane,
int Vpitch)
1059 return SDL_SetError(
"Texture format must by YV12 or IYUV");
1090 void **
pixels,
int *pitch)
1097 void **
pixels,
int *pitch)
1109 void **
pixels,
int *pitch)
1117 return SDL_SetError(
"SDL_LockTexture(): texture must be streaming");
1142 void *native_pixels =
NULL;
1143 int native_pitch = 0;
1155 rect.
w,
rect.
h, native_pixels, native_pitch);
1163 void *native_pixels =
NULL;
1164 int native_pitch = 0;
1176 native->
format, native_pixels, native_pitch);
1224 return SDL_SetError(
"Texture was not created with this renderer");
1227 return SDL_SetError(
"Texture not created with SDL_TEXTUREACCESS_TARGET");
1301 int scale_policy = 0;
1312 if (hint && (*hint ==
'1' ||
SDL_strcasecmp(hint,
"overscan") == 0)) {
1313 #if SDL_VIDEO_RENDER_D3D
1321 if (overscan_supported) {
1330 real_aspect = (
float)
w /
h;
1336 if (want_aspect > real_aspect) {
1347 }
else if (
SDL_fabs(want_aspect-real_aspect) < 0.0001) {
1351 }
else if (want_aspect > real_aspect) {
1352 if (scale_policy == 1) {
1373 if (scale_policy == 1) {
1660 return SDL_SetError(
"SDL_RenderDrawPoints(): Passed NULL points");
1725 frect = &frects[nrects++];
1734 frect = &frects[nrects++];
1770 return SDL_SetError(
"SDL_RenderDrawLines(): Passed NULL points");
1839 return SDL_SetError(
"SDL_RenderDrawRects(): Passed NULL rects");
1861 SDL_Rect full_rect = { 0, 0, 0, 0 };
1886 return SDL_SetError(
"SDL_RenderFillRects(): Passed NULL rects");
1919 SDL_Rect real_srcrect = { 0, 0, 0, 0 };
1920 SDL_Rect real_dstrect = { 0, 0, 0, 0 };
1927 return SDL_SetError(
"Texture was not created with this renderer");
1952 real_dstrect = *dstrect;
1973 SDL_Rect real_srcrect = { 0, 0, 0, 0 };
1974 SDL_Rect real_dstrect = { 0, 0, 0, 0 };
1987 return SDL_SetError(
"Texture was not created with this renderer");
1990 return SDL_SetError(
"Renderer does not support RenderCopyEx");
2010 real_dstrect = *dstrect;
2022 real_center = *center;
2024 real_center.
x = real_dstrect.
w/2;
2025 real_center.
y = real_dstrect.
h/2;
2063 if (real_rect.
y >
rect->
y) {
2066 if (real_rect.
x >
rect->
x) {
2247 srcAlphaFactor, dstAlphaFactor, alphaOperation);
int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
Set the blend mode used for drawing operations (Fill and Line).
SDL_RenderDriver DirectFB_RenderDriver
#define SDL_UnlockSurface
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
Set a texture as the current rendering target.
SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface *surface)
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
int SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.
GLfixed GLfixed GLint GLint GLfixed points
void SDL_UnlockTexture(SDL_Texture *texture)
Unlock a texture, uploading the changes to video memory, if needed.
int(* GL_UnbindTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
#define SDL_HINT_RENDER_VSYNC
A variable controlling whether updates to the SDL screen surface should be synchronized with the vert...
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
Create a texture for a rendering context.
SDL_Rect clip_rect_backup
int SDL_GL_UnbindTexture(SDL_Texture *texture)
Unbind a texture from the current OpenGL/ES/ES2 context.
GLenum GLenum GLenum GLenum GLenum scale
#define SDL_GetWindowData
int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
Set whether to force integer scales for resolution-independent rendering.
static SDL_BlendMode blendMode
int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha)
Set an additional alpha value used in render copy operations.
A collection of pixels used in software blitting.
#define SDL_HasIntersection
int(* UpdateClipRect)(SDL_Renderer *renderer)
static int SDL_UpdateTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
void *(* GetMetalLayer)(SDL_Renderer *renderer)
void SDL_RenderPresent(SDL_Renderer *renderer)
Update the screen with rendering performed.
static SDL_bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
SDL_RenderDriver GLES2_RenderDriver
void SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
Get the drawing scale for the current target.
SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
Determines whether a window supports the use of render targets.
@ SDL_TEXTUREMODULATE_COLOR
GLboolean GLboolean GLboolean b
int(* SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture)
GLint GLint GLsizei width
static int RenderDrawLinesWithRects(SDL_Renderer *renderer, const SDL_Point *points, int count)
SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface *surface)
Create a 2D software rendering context for a surface.
GLuint GLint GLboolean GLint GLenum access
static const SDL_RenderDriver * render_drivers[]
SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
Get whether integer scales are forced for resolution-independent rendering.
static int SDL_UpdateTextureNative(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
#define SDL_COMPOSE_BLENDMODE(srcColorFactor, dstColorFactor, colorOperation, srcAlphaFactor, dstAlphaFactor, alphaOperation)
GLuint GLuint GLsizei count
static void SDL_UnlockTextureNative(SDL_Texture *texture)
int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch)
int(* SetTextureBlendMode)(SDL_Renderer *renderer, SDL_Texture *texture)
#define SDL_GetWindowFlags
int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
Copy a portion of the texture to the current rendering target.
#define SDL_HINT_RENDER_SCALE_QUALITY
A variable controlling the scaling quality.
GLdouble GLdouble GLdouble r
#define SDL_ConvertSurface
SDL_BlendOperation
The blend operation used when combining source and destination pixel components.
#define SDL_InvalidParamError(param)
#define SDL_WINDOWPOS_UNDEFINED
#define SDL_IntersectRect
static int SDL_UpdateTextureYUVPlanar(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
int(* RenderFillRects)(SDL_Renderer *renderer, const SDL_FRect *rects, int count)
int SDL_RenderClear(SDL_Renderer *renderer)
Clear the current rendering target with the drawing color.
int SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Fill a rectangle on the current rendering target with the drawing color.
#define SDL_ISPIXELFORMAT_INDEXED(format)
int(* UpdateViewport)(SDL_Renderer *renderer)
SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
Get whether clipping is enabled on the given renderer.
void(* WindowEvent)(SDL_Renderer *renderer, const SDL_WindowEvent *event)
int SDL_GetRendererOutputSize(SDL_Renderer *renderer, int *w, int *h)
Get the output size in pixels of a rendering context.
SDL_BlendFactor
The normalized factor used to multiply pixel components.
SDL_RenderDriver GLES_RenderDriver
SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)
Get the current render target or NULL for the default render target.
GLuint GLfloat GLfloat GLfloat x1
GLboolean GLboolean GLboolean GLboolean a
static char renderer_magic
GLfloat GLfloat GLfloat GLfloat h
int SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
Lock a portion of the texture for write-only pixel access.
#define SDL_GetSurfaceBlendMode
int SDL_QueryTexture(SDL_Texture *texture, Uint32 *format, int *access, int *w, int *h)
Query the attributes of a texture.
SDL_Renderer * SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
Create a 2D rendering context for a window.
Information on the capabilities of a render driver or context.
void SDL_DestroyRenderer(SDL_Renderer *renderer)
Destroy the rendering context for a window and free associated textures.
int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
Set device independent resolution for rendering.
int SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
Get the color used for drawing operations (Rect, Line and Clear).
int SDL_GetNumRenderDrivers(void)
Get the number of 2D rendering drivers available for the current display.
The type used to identify a window.
#define SDL_stack_alloc(type, count)
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
void SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
Get the drawing area for the current target.
GLfloat GLfloat GLfloat alpha
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
Create a texture from an existing surface.
SDL_Renderer *(* CreateRenderer)(SDL_Window *window, Uint32 flags)
#define SDL_GetWindowSize
int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, Uint32 target_format, int w, int h, void *pixels, int pitch)
static int SDL_LockTextureNative(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
static int RenderDrawPointsWithRects(SDL_Renderer *renderer, const SDL_Point *points, int count)
int SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.
#define SDL_GetHintBoolean
SDL_RenderDriver D3D11_RenderDriver
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)
Bind the texture to the current OpenGL/ES/ES2 context for use with OpenGL instructions.
#define SDL_BLENDMODE_ADD_FULL
void SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
Get device independent resolution for rendering.
GLint GLint GLint GLint GLint x
EGLSurface EGLNativeWindowType * window
#define SDL_SetWindowData
int(* SetTextureColorMod)(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_RenderDriver D3D_RenderDriver
int SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
Update the given texture rectangle with new pixel data.
#define SDL_BLENDMODE_MOD_FULL
@ SDL_TEXTUREACCESS_STATIC
GLint GLint GLsizei GLsizei height
SDL_bool(* SupportsBlendMode)(SDL_Renderer *renderer, SDL_BlendMode blendMode)
int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
Create a window and default renderer.
static int UpdateLogicalSize(SDL_Renderer *renderer)
@ SDL_RENDERER_PRESENTVSYNC
void * SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
Get the CAMetalLayer associated with the given Metal renderer.
void SDL_DestroyTexture(SDL_Texture *texture)
Destroy the specified texture.
int(* RenderDrawLines)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
static int SDL_LockTextureYUV(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
#define SDL_GetWindowFromID
void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata)
int(* RenderClear)(SDL_Renderer *renderer)
SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, SDL_BlendOperation colorOperation, SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, SDL_BlendOperation alphaOperation)
Create a custom blend mode, which may or may not be supported by a given renderer.
int SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
Read pixels from the current rendering target.
int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
Get the additional color value used in render copy operations.
static void SDL_UnlockTextureYUV(SDL_Texture *texture)
SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
@ SDL_WINDOWEVENT_SIZE_CHANGED
int(* GL_BindTexture)(SDL_Renderer *renderer, SDL_Texture *texture, float *texw, float *texh)
int(* RenderDrawPoints)(SDL_Renderer *renderer, const SDL_FPoint *points, int count)
#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE
A variable controlling the scaling policy for SDL_RenderSetLogicalSize.
int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the clip rectangle for the current target.
@ SDL_TEXTUREMODULATE_ALPHA
#define SDL_assert(condition)
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
Get the blend mode used for drawing operations.
@ SDL_WINDOWEVENT_MINIMIZED
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
int(* GetOutputSize)(SDL_Renderer *renderer, int *w, int *h)
int SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
Draw a point on the current rendering target.
GLfloat GLfloat GLfloat GLfloat maxX
int(* RenderCopy)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
#define SDL_OutOfMemory()
int(* SetTextureAlphaMod)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* CreateTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
GLint GLint GLint GLint GLint GLint y
@ SDL_LOG_CATEGORY_RENDER
void(* DestroyRenderer)(SDL_Renderer *renderer)
int(* LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
void *(* GetMetalCommandEncoder)(SDL_Renderer *renderer)
SDL_SW_YUVTexture * SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
#define SDL_GetSurfaceAlphaMod
#define SDL_arraysize(array)
static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode)
int(* RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
int(* RenderCopyEx)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcquad, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
SDL_RendererFlip
Flip constants for SDL_RenderCopyEx.
SDL_RenderDriver SW_RenderDriver
static SDL_Renderer * renderer
#define SDL_GetCurrentVideoDriver
#define SDL_stack_free(data)
#define SDL_ISPIXELFORMAT_FOURCC(format)
SDL_Renderer * SDL_GetRenderer(SDL_Window *window)
Get the renderer associated with a window.
SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
The structure that defines a point.
@ SDL_RENDERER_TARGETTEXTURE
#define SDL_GetWindowPixelFormat
#define CHECK_TEXTURE_MAGIC(texture, retval)
int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
Get the additional alpha value used in render copy operations.
void(* RenderPresent)(SDL_Renderer *renderer)
#define SDL_BYTESPERPIXEL(X)
int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
Set the drawing area for rendering on the current target.
int SDL_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw multiple points on the current rendering target.
A rectangle, with the origin at the upper left.
SDL_RenderDriver METAL_RenderDriver
static SDL_ScaleMode SDL_GetScaleMode(void)
static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, Uint32 format)
int(* UpdateTexture)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
@ SDL_TEXTUREACCESS_TARGET
#define SDL_BLENDMODE_BLEND_FULL
#define SDL_AddEventWatch
static int SDL_RendererEventWatch(void *userdata, SDL_Event *event)
GLfixed GLfixed GLfixed y2
#define SDL_GetSurfaceColorMod
#define SDL_ConvertPixels
void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
Get the clip rectangle for the current target.
SDL_bool clipping_enabled
#define SDL_BLENDMODE_NONE_FULL
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b)
Set an additional color value used in render copy operations.
#define CHECK_RENDERER_MAGIC(renderer, retval)
#define SDL_HINT_RENDER_DRIVER
A variable specifying which render driver to use.
@ SDL_WINDOWEVENT_RESTORED
#define SDL_ISPIXELFORMAT_ALPHA(format)
int SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.
#define SDL_Unsupported()
int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Set the blend mode used for texture copy operations.
Uint32 texture_formats[16]
int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo *info)
Get information about a specific 2D rendering driver for the current display.
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
Get the blend mode used for texture copy operations.
@ SDL_TEXTUREACCESS_STREAMING
GLenum GLenum GLuint texture
static char texture_magic
int SDL_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect *rects, int count)
Draw some number of rectangles on the current rendering target.
EGLSurface EGLint * rects
int SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
Copy a portion of the source texture to the current rendering target, rotating it by angle around the...
SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Draw a rectangle on the current rendering target.
SDL_RenderDriver GL_RenderDriver
SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
SDL_bool clipping_enabled_backup
SDL_RenderDriver PSP_RenderDriver
int SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info)
Get information about a rendering context.
int SDL_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count)
Draw a series of connected lines on the current rendering target.
void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
Get the Metal command encoder for the current frame.
@ SDL_WINDOWEVENT_MAXIMIZED
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
#define SDL_WINDOWRENDERDATA
static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, Uint32 format)
void(* UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
Uint32 num_texture_formats
#define SDL_DelEventWatch
static SDL_BlendMode SDL_GetShortBlendMode(SDL_BlendMode blendMode)
int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch)
void(* DestroyTexture)(SDL_Renderer *renderer, SDL_Texture *texture)
int(* UpdateTextureYUV)(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
GLubyte GLubyte GLubyte GLubyte w
int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Set the color used for drawing operations (Rect, Line and Clear).