SDL  2.0
testsem.c File Reference
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
+ Include dependency graph for testsem.c:

Go to the source code of this file.

Macros

#define NUM_THREADS   10
 

Functions

int ThreadFunc (void *data)
 
static void killed (int sig)
 
static void TestWaitTimeout (void)
 
int main (int argc, char **argv)
 

Variables

static SDL_sem * sem
 
int alive = 1
 

Macro Definition Documentation

◆ NUM_THREADS

#define NUM_THREADS   10

Definition at line 21 of file testsem.c.

Function Documentation

◆ killed()

static void killed ( int  sig)
static

Definition at line 45 of file testsem.c.

46 {
47  alive = 0;
48 }

References alive.

Referenced by main().

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 79 of file testsem.c.

80 {
82  uintptr_t i;
83  int init_sem;
84 
85  /* Enable standard application logging */
87 
88  if (argc < 2) {
89  SDL_Log("Usage: %s init_value\n", argv[0]);
90  return (1);
91  }
92 
93  /* Load the SDL library */
94  if (SDL_Init(0) < 0) {
95  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
96  return (1);
97  }
98  signal(SIGTERM, killed);
99  signal(SIGINT, killed);
100 
101  init_sem = atoi(argv[1]);
102  sem = SDL_CreateSemaphore(init_sem);
103 
104  SDL_Log("Running %d threads, semaphore value = %d\n", NUM_THREADS,
105  init_sem);
106  /* Create all the threads */
107  for (i = 0; i < NUM_THREADS; ++i) {
108  char name[64];
109  SDL_snprintf(name, sizeof (name), "Thread%u", (unsigned int) i);
110  threads[i] = SDL_CreateThread(ThreadFunc, name, (void *) i);
111  }
112 
113  /* Wait 10 seconds */
114  SDL_Delay(10 * 1000);
115 
116  /* Wait for all threads to finish */
117  SDL_Log("Waiting for threads to finish\n");
118  alive = 0;
119  for (i = 0; i < NUM_THREADS; ++i) {
121  }
122  SDL_Log("Finished waiting for threads\n");
123 
125 
126  TestWaitTimeout();
127 
128  SDL_Quit();
129  return (0);
130 }

References alive, i, killed(), NULL, NUM_THREADS, SDL_CreateSemaphore, SDL_CreateThread, SDL_Delay, SDL_DestroySemaphore, SDL_GetError, SDL_Init, SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, SDL_LogError, SDL_LogSetPriority, SDL_Quit, SDL_snprintf, SDL_WaitThread, sem, TestWaitTimeout(), ThreadFunc(), and threads.

◆ TestWaitTimeout()

static void TestWaitTimeout ( void  )
static

Definition at line 51 of file testsem.c.

52 {
53  Uint32 start_ticks;
54  Uint32 end_ticks;
55  Uint32 duration;
56  int retval;
57 
59  SDL_Log("Waiting 2 seconds on semaphore\n");
60 
61  start_ticks = SDL_GetTicks();
62  retval = SDL_SemWaitTimeout(sem, 2000);
63  end_ticks = SDL_GetTicks();
64 
65  duration = end_ticks - start_ticks;
66 
67  /* Accept a little offset in the effective wait */
68  if (duration > 1900 && duration < 2050)
69  SDL_Log("Wait done.\n");
70  else
71  SDL_Log("Wait took %d milliseconds\n", duration);
72 
73  /* Check to make sure the return value indicates timed out */
75  SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_SemWaitTimeout returned: %d; expected: %d\n", retval, SDL_MUTEX_TIMEDOUT);
76 }

References retval, SDL_CreateSemaphore, SDL_GetTicks(), SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LogError, SDL_MUTEX_TIMEDOUT, SDL_SemWaitTimeout, and sem.

Referenced by main().

◆ ThreadFunc()

int ThreadFunc ( void data)

Definition at line 27 of file testsem.c.

28 {
29  int threadnum = (int) (uintptr_t) data;
30  while (alive) {
32  SDL_Log("Thread number %d has got the semaphore (value = %d)!\n",
33  threadnum, SDL_SemValue(sem));
34  SDL_Delay(200);
36  SDL_Log("Thread number %d has released the semaphore (value = %d)!\n",
37  threadnum, SDL_SemValue(sem));
38  SDL_Delay(1); /* For the scheduler */
39  }
40  SDL_Log("Thread number %d exiting.\n", threadnum);
41  return 0;
42 }

References alive, SDL_Delay, SDL_Log, SDL_SemPost, SDL_SemValue, SDL_SemWait, and sem.

Referenced by main().

Variable Documentation

◆ alive

int alive = 1

Definition at line 24 of file testsem.c.

Referenced by killed(), main(), and ThreadFunc().

◆ sem

SDL_GetError
#define SDL_GetError
Definition: SDL_dynapi_overrides.h:113
alive
int alive
Definition: testsem.c:24
SDL_LOG_CATEGORY_APPLICATION
@ SDL_LOG_CATEGORY_APPLICATION
Definition: SDL_log.h:66
SDL_CreateSemaphore
#define SDL_CreateSemaphore
Definition: SDL_dynapi_overrides.h:264
NULL
#define NULL
Definition: begin_code.h:164
ThreadFunc
int ThreadFunc(void *data)
Definition: testsem.c:27
sem
static SDL_sem * sem
Definition: testsem.c:23
NUM_THREADS
#define NUM_THREADS
Definition: testsem.c:21
threads
static SDL_Thread * threads[6]
Definition: testlock.c:25
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SDL_MUTEX_TIMEDOUT
#define SDL_MUTEX_TIMEDOUT
Definition: SDL_mutex.h:44
SDL_Thread
Definition: SDL_thread_c.h:55
SDL_SemPost
#define SDL_SemPost
Definition: SDL_dynapi_overrides.h:269
SDL_LogError
#define SDL_LogError
Definition: SDL_dynapi_overrides.h:36
TestWaitTimeout
static void TestWaitTimeout(void)
Definition: testsem.c:51
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_SemWaitTimeout
#define SDL_SemWaitTimeout
Definition: SDL_dynapi_overrides.h:268
killed
static void killed(int sig)
Definition: testsem.c:45
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_Log
#define SDL_Log
Definition: SDL_dynapi_overrides.h:31
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_GetTicks
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
SDL_Quit
#define SDL_Quit
Definition: SDL_dynapi_overrides.h:58
SDL_Delay
#define SDL_Delay
Definition: SDL_dynapi_overrides.h:486
SDL_CreateThread
#define SDL_CreateThread
Definition: SDL_dynapi_overrides.h:41
SDL_LOG_PRIORITY_INFO
@ SDL_LOG_PRIORITY_INFO
Definition: SDL_log.h:106
SDL_SemWait
#define SDL_SemWait
Definition: SDL_dynapi_overrides.h:266
SDL_LogSetPriority
#define SDL_LogSetPriority
Definition: SDL_dynapi_overrides.h:236
SDL_snprintf
#define SDL_snprintf
Definition: SDL_dynapi_overrides.h:40
SDL_DestroySemaphore
#define SDL_DestroySemaphore
Definition: SDL_dynapi_overrides.h:265
SDL_SemValue
#define SDL_SemValue
Definition: SDL_dynapi_overrides.h:270
SDL_Init
#define SDL_Init
Definition: SDL_dynapi_overrides.h:54
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_WaitThread
#define SDL_WaitThread
Definition: SDL_dynapi_overrides.h:478
uintptr_t
unsigned int uintptr_t
Definition: SDL_config_windows.h:70