SDL  2.0
SDL_bframebuffer.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_BFRAMEBUFFER_H
23 #define SDL_BFRAMEBUFFER_H
24 #include <SupportDefs.h>
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
28 
29 #define DRAWTHREAD
30 
31 #include "../SDL_sysvideo.h"
32 
34  Uint32 * format,
35  void ** pixels, int *pitch);
37  const SDL_Rect * rects, int numrects);
39 extern int32 HAIKU_DrawThread(void *data);
40 
41 #ifdef __cplusplus
42 }
43 #endif
44 
45 #endif
46 
47 /* vi: set ts=4 sw=4 expandtab: */
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:74
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
HAIKU_CreateWindowFramebuffer
int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
HAIKU_UpdateWindowFramebuffer
int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
HAIKU_DrawThread
int32 HAIKU_DrawThread(void *data)
pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
SDL_Rect
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:65
rects
EGLSurface EGLint * rects
Definition: eglext.h:282
HAIKU_DestroyWindowFramebuffer
void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window *window)