SDL
2.0
SDL_windowskeyboard.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_windowskeyboard_h_
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#define SDL_windowskeyboard_h_
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extern
void
WIN_InitKeyboard
(
_THIS
);
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extern
void
WIN_UpdateKeymap
(
void
);
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extern
void
WIN_QuitKeyboard
(
_THIS
);
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extern
void
WIN_ResetDeadKeys
(
void
);
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extern
void
WIN_StartTextInput
(
_THIS
);
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extern
void
WIN_StopTextInput
(
_THIS
);
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extern
void
WIN_SetTextInputRect
(
_THIS
,
SDL_Rect
*
rect
);
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extern
SDL_bool
IME_HandleMessage
(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam,
struct
SDL_VideoData
*videodata);
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#endif
/* SDL_windowskeyboard_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
WIN_InitKeyboard
void WIN_InitKeyboard(_THIS)
WIN_SetTextInputRect
void WIN_SetTextInputRect(_THIS, SDL_Rect *rect)
WIN_QuitKeyboard
void WIN_QuitKeyboard(_THIS)
rect
SDL_Rect rect
Definition:
testrelative.c:27
_THIS
#define _THIS
Definition:
SDL_alsa_audio.h:31
WIN_StopTextInput
void WIN_StopTextInput(_THIS)
WIN_ResetDeadKeys
void WIN_ResetDeadKeys(void)
WIN_UpdateKeymap
void WIN_UpdateKeymap(void)
SDL_Rect
A rectangle, with the origin at the upper left.
Definition:
SDL_rect.h:65
SDL_bool
SDL_bool
Definition:
SDL_stdinc.h:162
WIN_StartTextInput
void WIN_StartTextInput(_THIS)
IME_HandleMessage
SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata)
SDL_VideoData
Definition:
SDL_androidvideo.h:36
src
video
windows
SDL_windowskeyboard.h
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