SDL  2.0
SDL_steamcontroller.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_steamcontroller_h_
23 #define SDL_steamcontroller_h_
24 
25 #include "../../SDL_internal.h"
26 
27 typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
28 typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
29 
31  SteamControllerDisconnectedCallback_t disconnectedCallback);
32 void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
34 void SDL_UpdateSteamController(SDL_Joystick *joystick);
35 void SDL_QuitSteamControllers(void);
36 
37 #endif /* SDL_steamcontroller_h_ */
38 
39 /* vi: set ts=4 sw=4 expandtab: */
SDL_GetSteamControllerInputs
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
Definition: SDL_steamcontroller.c:33
SDL_UpdateSteamControllers
void SDL_UpdateSteamControllers(void)
Definition: SDL_steamcontroller.c:40
SDL_UpdateSteamController
void SDL_UpdateSteamController(SDL_Joystick *joystick)
Definition: SDL_steamcontroller.c:44
SteamControllerConnectedCallback_t
SDL_bool(* SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance)
Definition: SDL_steamcontroller.h:27
SDL_InitSteamControllers
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback)
Definition: SDL_steamcontroller.c:28
SteamControllerDisconnectedCallback_t
void(* SteamControllerDisconnectedCallback_t)(int device_instance)
Definition: SDL_steamcontroller.h:28
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:162
void
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89
SDL_JoystickGUID
Definition: SDL_joystick.h:70
SDL_QuitSteamControllers
void SDL_QuitSteamControllers(void)
Definition: SDL_steamcontroller.c:48