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21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL
41 WAYLAND_wl_display_flush(
data->display);
int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
int Wayland_GLES_LoadLibrary(_THIS, const char *path)
SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window *window)
int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
GLsizei const GLchar *const * path
void Wayland_PumpEvents(_THIS)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
The type used to identify a window.
void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
void * SDL_GLContext
An opaque handle to an OpenGL context.
static screen_context_t context
static SDL_VideoDevice * _this
EGLSurface EGLNativeWindowType * window