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22 #ifndef SDL_blendline_h_
23 #define SDL_blendline_h_
25 #include "../../SDL_internal.h"
GLfixed GLfixed GLint GLint GLfixed points
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
static SDL_BlendMode blendMode
A collection of pixels used in software blitting.
GLboolean GLboolean GLboolean b
GLuint GLuint GLsizei count
GLdouble GLdouble GLdouble r
GLuint GLfloat GLfloat GLfloat x1
GLboolean GLboolean GLboolean GLboolean a
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
The structure that defines a point.
GLfixed GLfixed GLfixed y2
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.