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21 #include "../../SDL_internal.h"
23 #if SDL_VIDEO_DRIVER_WINDOWS
28 #include "../../events/SDL_mouse_c.h"
33 static int rawInputEnableCount = 0;
38 RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0,
NULL };
41 rawInputEnableCount++;
42 if (rawInputEnableCount > 1) {
46 if (rawInputEnableCount == 0) {
49 rawInputEnableCount--;
50 if (rawInputEnableCount > 0) {
56 rawMouse.dwFlags |= RIDEV_REMOVE;
60 if (RegisterRawInputDevices(&rawMouse, 1,
sizeof(RAWINPUTDEVICE)) ==
FALSE) {
73 WIN_CreateDefaultCursor()
92 const size_t pad = (
sizeof (
size_t) * 8);
103 bmh.bV4Size =
sizeof(bmh);
107 bmh.bV4BitCount = 32;
109 bmh.bV4AlphaMask = 0xFF000000;
110 bmh.bV4RedMask = 0x00FF0000;
111 bmh.bV4GreenMask = 0x0000FF00;
112 bmh.bV4BlueMask = 0x000000FF;
116 if (maskbits ==
NULL) {
127 ii.xHotspot = (DWORD)
hot_x;
128 ii.yHotspot = (DWORD)hot_y;
129 ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &
pixels,
NULL, 0);
130 ii.hbmMask = CreateBitmap(
surface->w,
surface->h, 1, 1, maskbits);
131 ReleaseDC(
NULL, hdc);
138 hicon = CreateIconIndirect(&ii);
140 DeleteObject(ii.hbmColor);
141 DeleteObject(ii.hbmMask);
229 if (
data->in_title_click ||
data->focus_click_pending) {
235 ClientToScreen(hwnd, &pt);
236 SetCursorPos(pt.x, pt.y);
240 WIN_WarpMouseGlobal(
int x,
int y)
246 SetCursorPos(pt.x, pt.y);
253 return ToggleRawInput(
enabled);
274 WIN_GetGlobalMouseState(
int *
x,
int *
y)
312 if (rawInputEnableCount) {
313 rawInputEnableCount = 1;
SDL_Mouse * SDL_GetMouse(void)
@ SDL_PIXELFORMAT_ARGB8888
int(* WarpMouseGlobal)(int x, int y)
int(* CaptureMouse)(SDL_Window *window)
A collection of pixels used in software blitting.
@ SDL_SYSTEM_CURSOR_WAITARROW
@ SDL_SYSTEM_CURSOR_CROSSHAIR
@ SDL_SYSTEM_CURSOR_SIZENESW
void WIN_QuitMouse(_THIS)
#define SDL_BUTTON_X2MASK
int(* SetRelativeMouseMode)(SDL_bool enabled)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
The type used to identify a window.
#define SDL_stack_alloc(type, count)
#define SDL_GetKeyboardFocus
GLint GLint GLint GLint GLint x
void(* WarpMouse)(SDL_Window *window, int x, int y)
EGLSurface EGLNativeWindowType * window
GLuint const GLchar * name
@ SDL_SYSTEM_CURSOR_SIZEALL
SDL_SystemCursor
Cursor types for SDL_CreateSystemCursor().
@ SDL_SYSTEM_CURSOR_IBEAM
SDL_Cursor *(* CreateSystemCursor)(SDL_SystemCursor id)
int uint32_t uint32_t uint32_t uint32_t uint32_t int drmModeModeInfoPtr mode int uint32_t uint32_t uint32_t uint32_t int32_t hot_x
#define SDL_assert(condition)
#define SDL_BUTTON_X1MASK
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
#define SDL_OutOfMemory()
int(* ShowCursor)(SDL_Cursor *cursor)
GLint GLint GLint GLint GLint GLint y
void SDL_SetDefaultCursor(SDL_Cursor *cursor)
#define SDL_stack_free(data)
int WIN_SetError(const char *prefix)
#define SDL_GetMouseFocus
void WIN_InitMouse(_THIS)
void(* FreeCursor)(SDL_Cursor *cursor)
SDL_Cursor *(* CreateCursor)(SDL_Surface *surface, int hot_x, int hot_y)
Uint32(* GetGlobalMouseState)(int *x, int *y)
@ SDL_SYSTEM_CURSOR_SIZEWE
GLenum GLenum GLsizei const GLuint GLboolean enabled
SDL_VideoDevice * SDL_GetVideoDevice(void)
#define SDL_Unsupported()
@ SDL_SYSTEM_CURSOR_SIZENWSE
@ SDL_SYSTEM_CURSOR_ARROW
@ SDL_SYSTEM_CURSOR_SIZENS
void WIN_OnWindowEnter(_THIS, SDL_Window *window)