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21 #ifndef SDL_uikitopengles_
22 #define SDL_uikitopengles_
24 #include "../SDL_sysvideo.h"
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
void UIKit_GL_RestoreCurrentContext(void)
int UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
GLsizei const GLchar *const * path
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
GLfloat GLfloat GLfloat GLfloat h
The type used to identify a window.
void * SDL_GLContext
An opaque handle to an OpenGL context.
static screen_context_t context
EGLSurface EGLNativeWindowType * window
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
int UIKit_GL_LoadLibrary(_THIS, const char *path)
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
GLubyte GLubyte GLubyte GLubyte w