SDL  2.0
SDL_RLEaccel_c.h
Go to the documentation of this file.
1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef SDL_RLEaccel_c_h_
23 #define SDL_RLEaccel_c_h_
24 
25 #include "../SDL_internal.h"
26 
27 /* Useful functions and variables from SDL_RLEaccel.c */
28 
29 extern int SDL_RLESurface(SDL_Surface * surface);
30 extern int SDLCALL SDL_RLEBlit (SDL_Surface * src, SDL_Rect * srcrect,
31  SDL_Surface * dst, SDL_Rect * dstrect);
32 extern int SDLCALL SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
33  SDL_Surface * dst, SDL_Rect * dstrect);
34 extern void SDL_UnRLESurface(SDL_Surface * surface, int recode);
35 
36 #endif /* SDL_RLEaccel_c_h_ */
37 
38 /* vi: set ts=4 sw=4 expandtab: */
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
surface
EGLSurface surface
Definition: eglext.h:248
SDLCALL
#define SDLCALL
Definition: SDL_internal.h:45
SDL_RLESurface
int SDL_RLESurface(SDL_Surface *surface)
Definition: SDL_RLEaccel.c:1403
SDL_UnRLESurface
void SDL_UnRLESurface(SDL_Surface *surface, int recode)
Definition: SDL_RLEaccel.c:1540
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1737
SDL_RLEBlit
int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_RLEaccel.c:449
SDL_RLEAlphaBlit
int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)
Definition: SDL_RLEaccel.c:727
src
GLenum src
Definition: SDL_opengl_glext.h:1737
SDL_Rect
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:65